- for some people all music files start playing at the same time... most songs are in Cmajor so it kinda works, but it's a lot :D This sadly doesn't have a fix, but you could mute the game and put on the songs in the assets/sound/music folder in a playlist. You won't have bullet or damage sounds tho
- On monitors with a resolution different from 16:9 the display is bugged, you can fix this on your end by setting your display resolution to something that is 16:9
Really incredible, especially knowing that you did everything from scratch. You really hit nostalgia and fear in equal measures with the crazy visuals and soundscape.
@favoured-fool Yay, I'm glad you like the sound - it was my first time making music on the computer. And the from scratch part: Processing has some drawing and graphics-buffer swapping built it, so it isn't hard getting something drawn on screen at least :) But yea, the rest - including datastructures for efficiently calculating collisions - was made by me. I'm glad you appreciate it
@im-not-a-robot Before your game, I had never heard of Processing - but from what I've just glimpsed, it looks very interesting. Do you think its worth getting into it? Or rather: Why did you choose Processing rather than an engine?
@favoured-fool I chose Processing, because I've been using it for many years now and am very used to it. Also I don't really do well in engines with lots of menus, submenus, subsubmenus etc... Although I've looked a little at Godot and it looks more fitting for me. Once Godot4 has support for web-export in C#, I'll check it out.
I think Processing is a really good stepping-stone for game making. From it you can advance to an engine or go more in the direction of pure programming, if you're into that. If you are already at that stage I think it can be very helpful for extremely quick prototyping and testing simple algorithms. It's also good for quickly getting graphics on the screen. I think it's a great environment to learn in.
@im-not-a-robot That sounds awesome, I'll definitely check it out! Engines can be very overwhelming and on the Processing website, they list a lot of user-made libraries. The idea of having your own super customizable set of frameworks and libraries to replace an engine, sounds wonderful - at least when you're making a game that supports this kind of minimalism. Thanks for the inspiration!!
I loved how you basicly can become super op with the rights augments, it felt i broke the game, which is really fun.( fire rate goes brrr) The art style is unique and great, the audio fits well.
The only downside is i don't think the game suited the theme.
Still, very impressive job overall, especially because you did it alone and from scratch, well done, i really had a blast playing it.
@magic-mike thank you for the feedback! And yea, I had trouble with the theme, but the idea was that your memories are fading because there's only limited space in your head... stretching it a little thin, I know haha
Identity Saved! A great little twin stick. Stacking upgrades to feel like you're breaking the game was super fun.
Having multiple points to defend gave the feeling of darting from one thing to another and worrying that you were missing something. Combined with the nostalgic images in the background, it worked really well to communicate the theme. Great job!
Fun game with lots of features (even update preview). Nice work. Good on many categories. Minus side it's A bit too easy until it gets hard and you lose but it's fun to play around for a while and delve into the upgrade system.
Fun game, clear objectives, great soundscape. Upgrades were fun, though I didn't manage to get my bullet size up to fill the whole screen.. but almost! xD
That music is impressive! Hits the feels right on. Would be awesome with controller support! As it is a kind of dual stick kind of game. Had fun playing it, thank you! I've never heard of Processing. I looked at the web site, visual sketchbook, interesting. I'm more hands a dirty kind of guy, when I started making games, engines were not a thing yet. Everything was just code. :)
Cool game, really enjoyed the upgrade system, made me play twice. And it was intuitive enough that I reached (I think) far on the first try. On this note, I think it would be fun if after game over I could see how far I reached. Maybe through a high score, or a level count, etc. And I think the bullets should have a different shape than the player because at later levels I sometimes lost my character in the bullet hell. 😄 Anyway, good entry, congrats! :)
@tudvari Thank you for playing :) There are 10 levels and a display for that was on my mind until the very end, but with 30 minutes left on the clock, I never managed to cram it in. On the bullets you are also right and that one just slipped my mind, all it would've taken was a different color - woups.
Thank you for the feedback and glad you enjoyed it
Even though I had a hard time geting adjusted with the controls once I got the hang of it, it was a very fun experience and the grathics are interesting but a bit hard to differentiate the background from the player/enemy. Overall I enjoyed it :p
@alfred-clark Really glad you like it and especially that you enjoyed the enemies attacking the blobs/memories/neurons/whatever :D
@hofendrior I only managed to do that myself once - the Power! upgrade helps, but it's kinda *eh* in lategame
@cam-moore glad you liked it - and I still have no clue what causes that bug. I've started the game probably hundreds of times in development and it never happened 🤷
@lancejz glad you liked the music :) Since it way my fist time doing something like that and it turned out kinda well, I am really proud of it, yay
@nicoleta thank you for playing :) The backgrounds were all done on the last day and truthfully a little rushed. Some of the noisier ones do make it pretty hard to see, you are right. Glad you had fun anyway!
@neeko69 thanks! Isaac was definitively a big inspiration.
@ausstein glad you could dig it up :) And thank you again for playing
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Thanks again to everyone who played and commented, it was really nice getting a lot of feedback and kind words. I had a lot of fun making this, a lot of fun getting critiqued and doing the same with other peoples games :3
it doesn't quite fit the theme but is but I think the whole idea of preserving memories is awesome, and it intrigued me quite a bit! the bgs make for some neat surreal visuals and the music is good!
I really enjoyed putting on the upgrades and slowly becoming op. There's a pretty good variety to what you can equip and I like that. It also controls nicely! Overall it's a recipe for a pretty addictive game!
Great hit on the Fun ranking and I agree. This game had a great play feel to it. As said before I thought the upgrades each wave was a really nice touch and they were fun and random.
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@redoxeide thank you :)
@favoured-fool Yay, I'm glad you like the sound - it was my first time making music on the computer. And the from scratch part: Processing has some drawing and graphics-buffer swapping built it, so it isn't hard getting something drawn on screen at least :) But yea, the rest - including datastructures for efficiently calculating collisions - was made by me. I'm glad you appreciate it
I think Processing is a really good stepping-stone for game making. From it you can advance to an engine or go more in the direction of pure programming, if you're into that. If you are already at that stage I think it can be very helpful for extremely quick prototyping and testing simple algorithms. It's also good for quickly getting graphics on the screen. I think it's a great environment to learn in.
I loved how you basicly can become super op with the rights augments, it felt i broke the game, which is really fun.( fire rate goes brrr) The art style is unique and great, the audio fits well.
The only downside is i don't think the game suited the theme.
Still, very impressive job overall, especially because you did it alone and from scratch, well done, i really had a blast playing it.
Having multiple points to defend gave the feeling of darting from one thing to another and worrying that you were missing something. Combined with the nostalgic images in the background, it worked really well to communicate the theme. Great job!
Fun game, clear objectives, great soundscape. Upgrades were fun, though I didn't manage to get my bullet size up to fill the whole screen.. but almost! xD
Had fun playing it, thank you!
I've never heard of Processing. I looked at the web site, visual sketchbook, interesting.
I'm more hands a dirty kind of guy, when I started making games, engines were not a thing yet. Everything was just code. :)
Anyway, good entry, congrats! :)
Thank you for the feedback and glad you enjoyed it
experience and the grathics are interesting but a bit hard to differentiate the background from the player/enemy.
Overall I enjoyed it :p
https://www.twitch.tv/videos/1941509314?t=00h39m29s
@alfred-clark Really glad you like it and especially that you enjoyed the enemies attacking the blobs/memories/neurons/whatever :D
@hofendrior I only managed to do that myself once - the Power! upgrade helps, but it's kinda *eh* in lategame
@cam-moore glad you liked it - and I still have no clue what causes that bug. I've started the game probably hundreds of times in development and it never happened 🤷
@lancejz glad you liked the music :) Since it way my fist time doing something like that and it turned out kinda well, I am really proud of it, yay
@badcop , @deltamain , @vikatoria good job saving da kitty
@nicoleta thank you for playing :) The backgrounds were all done on the last day and truthfully a little rushed. Some of the noisier ones do make it pretty hard to see, you are right. Glad you had fun anyway!
@neeko69 thanks! Isaac was definitively a big inspiration.
@ausstein glad you could dig it up :) And thank you again for playing
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Thanks again to everyone who played and commented, it was really nice getting a lot of feedback and kind words. I had a lot of fun making this, a lot of fun getting critiqued and doing the same with other peoples games :3
it doesn't quite fit the theme but is but I think the whole idea of preserving memories is awesome, and it intrigued me quite a bit! the bgs make for some neat surreal visuals and the music is good!
I really enjoyed putting on the upgrades and slowly becoming op. There's a pretty good variety to what you can equip and I like that. It also controls nicely! Overall it's a recipe for a pretty addictive game!
I enjoyed what I played! Good job!