
HEXAK
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Use the LIMITED SPACE of the map to make a pretty little colony and maximise points by placing tiles and ensure you have enough power and workers
#### Change notes below
- Rotate Camera - Q and E
- Zoom Camera - Mouse Wheel
- Build - Left mouse
- Road - used to connect buildings to the hub
- Aqua Road - same as roads, but wetter
- Residential - Adds workers, needs power - bonus workers if placed adjacent to each other
- Commercial - needs workers and power but provides bonus points for each adjacent residential tile
- Park - bonus points for each adjacent residential tile
- Miner - needs to be placed on minerals, needs power and workers, provides a great deal of points
- Wind Turbine - Provides power, can only be placed on mountains, not next to each other
- Solar panels - Provides power, bonus power if placed adjacent to each other, can not be placed next to large mountains
- Clear - Remove small mountains, small chance of finding more minerals
- Highlight bonus adjacent tiles first pass- now you it should be clear where your bonuses are coming from
- New Tooltip system first pass - helps present more focused information
- Score target first pass - you can see it in the top right of the UI, now you have a goal each map
- Commercial now costs less power and workers - means that they are easier to building
- Mines now cost less power when adjacent to each other
- Parks now give more points - Nature is nice lets make more
- Updated some building descriptions to make their use clearer
- Fixed mouse movement control text
- Increased keyboard movement speed
- Removed seams from water
- Highlight colours tweak
- Increased the map max size
- Moved play to play random
- General Code Refactor
Play the updated Version
#### Only the itch.io web version has been updated, both the download below and the embed above will remain untouched#### Change notes below
Controls
- Move - WASD, Arrows or drag with Right Mouse- Rotate Camera - Q and E
- Zoom Camera - Mouse Wheel
- Build - Left mouse
Tiles
- HQ - Central Hub, all buildings need to connect to it to get bonus power- Road - used to connect buildings to the hub
- Aqua Road - same as roads, but wetter
- Residential - Adds workers, needs power - bonus workers if placed adjacent to each other
- Commercial - needs workers and power but provides bonus points for each adjacent residential tile
- Park - bonus points for each adjacent residential tile
- Miner - needs to be placed on minerals, needs power and workers, provides a great deal of points
- Wind Turbine - Provides power, can only be placed on mountains, not next to each other
- Solar panels - Provides power, bonus power if placed adjacent to each other, can not be placed next to large mountains
- Clear - Remove small mountains, small chance of finding more minerals
Itch.IO version improvements
Buildings can now be incrementally powered on
- Previously you needed to pay all of your power/worker deficit before any building would turn on, now if you have enough for that building it will turn on, this should hopefully make the game much more clear - I blame lack of sleep for this choice :DQoL Enhancements
- Hover effect for building a new tile first pass - display bonuses before building- Highlight bonus adjacent tiles first pass- now you it should be clear where your bonuses are coming from
- New Tooltip system first pass - helps present more focused information
- Score target first pass - you can see it in the top right of the UI, now you have a goal each map
Updated building balance:
- Solar panels now cost less workers - it was too restrictive before- Commercial now costs less power and workers - means that they are easier to building
- Mines now cost less power when adjacent to each other
- Parks now give more points - Nature is nice lets make more
New Daily challenge mode
- Try a new puzzle each dayMinor enhancements
- Moved the chance to spawn minerals to map creation, this was previously procedurally generated when clearing tiles which lead to positions of hidden minerals changing based on the order you cleared- Updated some building descriptions to make their use clearer
- Fixed mouse movement control text
- Increased keyboard movement speed
- Removed seams from water
- Highlight colours tweak
- Increased the map max size
- Moved play to play random
- General Code Refactor