
Incident on Outpost 17
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>`:INCOMING TRANSMISSION:`
`
Local patrol dispatched to investigate distress signal from Outpost 17. Communication with patrol has been lost. Astrophage activity detected in the area. Rescue unlikely.
`
>`:END TRANSMISSION:`
- Defend Outpost 17 from the Astrophage onslaught. Select between the machine gun, shotgun, proximity bomb, and devastating sweep laser.
- Stop the Astrophages before they eat the outpost. Enemies will eat floor tiles when they come in contact with the outpost.
- Defend the outpost with your life. Astrophages are only interested in eating the outpost. Your soldier will fall if the floor tiles beneath them are eaten. Game ends when the soldier has fallen.
- Left Stick: Move
- Right Stick: Aim
- Right Trigger: Machine Gun
- Right Bumper: Shotgun
- Left Trigger: Charge Laser
- Left Bumper: Proximity Bomb
- Start: Menu/Pause
- JetBrains Rider
- SideFX Houdini
- Adobe Photoshop
- Toon Boom Harmony
:globe_with_meridians: `Sector Command Bulletin SD93304:15`
:warning: `Sector Warning: Astrophage Activity Detected` :warning:
`
Local patrol dispatched to investigate distress signal from Outpost 17. Communication with patrol has been lost. Astrophage activity detected in the area. Rescue unlikely.
`
>`:END TRANSMISSION:`
Summary
_Incident on Outpost 17_ is a twin-stick shooter. How long can you hold out before the floor is eaten out from under you?- Defend Outpost 17 from the Astrophage onslaught. Select between the machine gun, shotgun, proximity bomb, and devastating sweep laser.
- Stop the Astrophages before they eat the outpost. Enemies will eat floor tiles when they come in contact with the outpost.
- Defend the outpost with your life. Astrophages are only interested in eating the outpost. Your soldier will fall if the floor tiles beneath them are eaten. Game ends when the soldier has fallen.
Controls
Controller (Intended Use)- Left Stick: Move
- Right Stick: Aim
- Right Trigger: Machine Gun
- Right Bumper: Shotgun
- Left Trigger: Charge Laser
- Left Bumper: Proximity Bomb
- Start: Menu/Pause
Software/Tools
- Unreal Engine 5 (We used Lyra Starter Game as a base)- JetBrains Rider
- SideFX Houdini
- Adobe Photoshop
- Toon Boom Harmony