In this game you will have to guide a small creature trapped in very congested places. Even the border is shrinking around him. The best he can do is... becoming smaller...
You only need the mouse or your finger (the game is working on mobile). Due to lack of time there are only 3 levels. I hope it's enough to understand the mechanic.
The softwares I used:
OpenMPT tracker for the main screen music. (I did the ingame music before the gamejam).
Reaper for the sound fx.
Gimp for the art (sprite, animation) . I did most of the graphics assets during the jam and I just use one midjourney image to fill quickly the background because it was too short to finish in time :).
I have a bug 🚨! I cannot start the game, when I click on "Start", "Options" or "About" the label goes to the right but nothing changes. I tested on Firefox and Chrome. Hope that I'm the only one or that you'll manage to fix it, I look forward to try it since the art looks pretty.
Edit: I can sometimes start the game if it is in fullscreen but after I retrieve the three blackholes it zooms in and then do nothing
Beautiful assets, I mean it. It shows just how detailed and polished the levels seem. It feels like the vertical slice for a really interesting game. I love how the mood is set, and the idea on getting smaller and smaller is very cool, and how the walls grow is also very well done. Let me know when there are more levels because I would definitely play more.
Dang, I'm jealous of your art skills. Enjoyed the few levels you had but the movement was a bit strange with the player rubber banding if I clicked too quickly. Good luck on polishing and adding levels.
Wow this is gorgeous! I LOVE the idea of having to shrink smaller to get through small spaces. Unfortunately I couldn't make it past tutorial 2 - it might be a skill issue though. The blackhole on the bottom left part of the screen would always pop before I could get to it after retrieving the far right one. The graphics and idea is super cool though! The atmosphere is reminiscent of this mobile game I loved to play, GlowFish.
:) Wow, this was fun!! I really love the art, the narrative, the audio, the gameplay, all of it! Thinking of a mobile-first interaction is always a great thing to do, and this uses touch simply and well.
The second level was really hard for me. I kept hitting both light balls near the end. It took me toooooo long to realize I should just go through one of them rather than trying to fit between them.
I really like the character and the narrative and your cool unique text box system. BUT, I _really_ don't like that the back/next buttons around the text box move when the width of the text box changes with the contents of the text. Not great UX. But, I mean, if I'm complaining about that level of UX in you game, the main bits must be ok!
Thanks for calling out the bits you did ahead of time and borrowed from elsewhere! Technically, you probably shouldn't be going for ratings in audio and graphics if you didn't make it all yourself during the time window, but I guess they seem pretty minor parts.
Beautiful art style and music. Had no issues playing it using windows and firefox. The tutorial was a bit annoying at times though, especially in the third level. Had to try a few times. First I destroyed the black hole, as I thought thats what the tutorial wanted me to to. Then I got stuck and couldn't get through, because I could only push the rocks behind while beeing "big". During the third try I also glitched through one of them at the end of the level. The concept and visuals are very cool though :)
The graphics is super cute, love it! Audio is also good and it fits the game well. It's a pity that you did not manage to add more levels. btw it is quite easy to by-pass all the mechanics shown in the tutorial just by quickly clicking and moving around
Cute graphics, but the constant text is annoying. Especially when I die and it will repeat all the text again and I have to click on all the arrows. This made me give up. It also got difficult in the second phase, very difficult. There was no progression of difficulty, it became too difficult on the second level
I like games wich i can play only with mouse, it fit perfectly with my lazyness, but i had some strange behaviour with it, i didn't know if i had to click and it will follow or i had to keep the button pressed. When u repetly click, the behaviour is eratic. Good interpretation of the theme, the green creature is cute but lack of animation. it not a problem to have just a couple of lvl if it's polished Well done !
It was a short but interesting experience. If you find time to expand this game a little, saying for 20 levels, you may have followers who like playing it! Well done!
@txomin@fan@civmaniac@tzeo@thelastslowpoke I made an update on the Butons Menu. (Very late, but I didn't have time before...). Can you tell me if it is working now? Thanks :-)
@matootsy It's working now! There's still some bug with returning from Options. Had to click the return button 5 times before it worked for me and same thing in the "About" screen. I can start the game now! 😃
Sound Options and a skip button during tutorial already 10/10! Art style was also great and the music fit the game really well. I also enjoyed how you managed to make the simple mechanics of the game still feel engaging. I wished it was a bit longer but hey, that can only mean good things :D Great job
Edit: I can sometimes start the game if it is in fullscreen but after I retrieve the three blackholes it zooms in and then do nothing