Inside the Field
First person platformer/puzzle.
Task - walk from door to door.
You have been imprisoned in a confined force field emitted by a strange object near you. Seems like this force field is impervious for you. Maybe it is not a limitation, but a creative possibility.
controls
to move - WASD
jump - space
take/drop - mouse2
throw - mouse1
pause - q
About our team:
@Debugdancer - Lead,3D artist
@DanilaY - 3D/2D artist
@GetMeSuprised - 3D artist
@rebenkoy - Prog, Lvl artist
@ksts - Prog
@nor1h-l1zard - Game designer
Task - walk from door to door.
You have been imprisoned in a confined force field emitted by a strange object near you. Seems like this force field is impervious for you. Maybe it is not a limitation, but a creative possibility.
controls
to move - WASD
jump - space
take/drop - mouse2
throw - mouse1
pause - q
About our team:
@Debugdancer - Lead,3D artist
@DanilaY - 3D/2D artist
@GetMeSuprised - 3D artist
@rebenkoy - Prog, Lvl artist
@ksts - Prog
@nor1h-l1zard - Game designer
Genres: platformer
Tools: Unity



Comments26
I was thinking on implementing some sort of Ctrl+Z mechanics to revert player to the last moment they were holding The Limiter. But I focused more on ironing out some bugs with the physics (There still are some not game-breaking bugs though).
If you allow players to summon The Limiter they can leave it behind and then summon, initialy it felt like breaking the flow in which player should find a suitable place further in the level to take The Limiter back. Maybe we will add some sort of "recall beacon" that will be a static object and will allow reaclling.
When the object is loose (aka not laying on a platform) you indeed can move it by bumping into the field , and sometimes you can manipulate somehow to retrieve it back. One such place is on Level 1 on the messy tubes that go across the room: If you stand on them and drop the ball you can force it to land on the lowest platform and retry your throw.
Maybe adding a little more information in the tutorial before the level could have been interesting
In any case, it's a great project!
But other than that, great puzzle platformer :D
Really liked the game other than the music
(Sens toooo high, it makes sense to me)
1) throw the limiter ahead of you In a place where you will be able to reach it again
2) platform to it
3) repeat
If you allow recall at any moment it will break this loop as it might be tempting to leave the limiter behind in some places.
Maybe we just need to accept this need and implement recal functionality as is. But I would like to try Ctrl+Z first.
Unfortunately here I feel like the challenges just get too fiddly too quickly? Even just positioning the object so that you could pick it up from a higher level felt a little awkward. I would suggest that in a game like this it's better for the *execution* to be really generous (with large objects, long pickup distances, lots of snapping and backstops for throws), and for the challenge to come from figuring out *where* you want things to go, not from fighting with the physics to get them there. Obviously Portal and Portal 2 are cited to death, but for good reason; they did a lot of subtle and not-so-subtle work to make it easy to precisely line up jumps and portals as needed for the puzzle.
Hopefully you're encouraged to continue with this, and can turn it into something great!