
Inventory Manager
This is my first Game Jam, and while the concept I think would work, I don't yet have the skills to fully implement it. There is no audio / music, and while there is a main menu and technically game play, it's more of a test object then a real game. At least I can say the assets and the code have been written originally (even if as any coder I used tutorials and cobbled them together).
Comments2


LDJam user 2610379 Oct 2023, 19:19
Not sure what plans you have for the game? I could see it fleshed out as level based game where each level had more complex and oddly shaped items that needed to be fit into the inventory. Maybe even some breakable items that can't be on the bottom or under heavy items. Another submission called "Loot Goblin" did something like this if you want some ideas.
https://gustavokado.itch.io/loot-goblin
https://gustavokado.itch.io/loot-goblin

Well, not a game, for sure, but is the kind of demo you do for yourself to test a mechanism. Everything has to start somewhere.
I second @ryrumeli : it's easier for the players when it's on web. It takes some time to download the file (and to scan it because better safe than sorry). I read the description, but I was surprised of how much of a stub it was. I have the bias of how a downloaded game has more content (a stupid bias), and all these files seemed to suggest something big (this is why I dislike game engines: so many files added).