
Landfall
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Landfall
Story
You are preparing this ocean world for colonization. We've selected a small chain of islands and constructed a Landing Pad to serve as your starting point. Construct what your people will need to survive, then request for colonists to be sent down. Grow your colony, gather enough resources to expand available space and keep your colonists fed.Objectives
Prepare the planet for colonization.Build some houses, request new colonists through the landing pad, keep them fed.
Other than that, you're free to just sit down and relax.
Controls
Left mouse button for most things - selecting buildings, clicking buttons, etc.Open/close pause menu with Esc (P in browser version)
You can cancel selected construction either by selecting the same building again, or by clicking the right mouse button
Gameplay
You start with just a Landing Pad and a few empty land tiles. Use your starting resources to prepare some production buildings before receiving your first colonists.Your colonists will need somewhere to live, so build at least one House. The amount of free living facilities determines how many colonists you can call down.
A Hydroponics facility will produce food for your colonists - they'll need to eat once a cycle, so better make sure you have enough food being produced.
Hydroponics uses water to make food. To get water, you have to build a Pump. The Pump also provides you with a small amount of stone, so it will give you some material to keep building.
Wood Farm also uses water for its production. Make sure you've got enough manned pumps before you expand your wood production, or it might cause shortages.
Assets
All graphics, sounds and music were made during the compo.Post-LD updates
0.2.0 (2023-10-02)
- colonist lander animation on colonist request- holding Shift when building allows to construct multiple buildings
- added income/expense notifications at cycle end
- added last cycle income/expense tooltip on resource bar hover
- normalized the volumes of music and sounds, since I forgot about it in the compo :(
0.3.0 (2023-10-04)
- added keyboard bindings for building construction- modified production values, rebalanced production usage and outputs (though they’re definitely not final)
- added “Min” and “Max” buttons to colonist request for quicker input
- colonists without a job now get auto-assigned to free jobs:
- newly arrived colonists will try to find a job within few seconds
- colonists manually unassigned from a job will seek a new one if not reassigned for a full cycle
0.4.1 (2023-10-07)
- production code rewrites- resource production batching
- production & usage progress bars
- building worker amount visualisation
2023-10-08
Thanks to an idea from @renrok and @MoonDweller I've implemented a switch between the compo build and the post-LD build in the WebGL version of the game. Now you can play either on Itch.io without having to download the Windows build!0.5.0 (2023-10-19)
- added more sounds- added initial notification for colonists request
- added missing resource notifications to buildings
- added notification for arrived colonists
- resource icons