Raft or die

Raft or die

This game is from ldjam.com, which is currently unavailable.
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overall: 2.73
fun: 2.65
innovation: 2.42
theme: 3.50
graphics: 2.91
humor: 3.18
mood: 2.84
You find yourself stranded on a picturesque but uninhabited tropical island after a shipwreck. The island is surrounded by shark-infested waters, and your only hope of survival is to build a raft and escape to safety. Your mission is to gather resources, craft a seaworthy raft, and navigate treacherous waters filled with hungry sharks.

https://youtu.be/Ti1hUMI49wk

HOW TO PLAY

Goal

Your goal is to run away from the island in a raft you have to craft. For that, you must collect the wood pieces you'll find floating on the water, while avoiding to be eaten by the hungry sharks around.

Also, you must not forget to feed yourself during the stay at the island. Keep an eye on your hunger level and eat the coconuts falling from the palm trees. The hungrier you are, the more slowly you will move, and hence an easier prey for the sharks.

Finally, your time is limited. With every earthquake, the island sinks a few inches, so.. you better get out before being devored by the wild sea!!

Controls

* WASD, arrow keys, joypad or left analog stick to move the character around.
* CTRL, Space or joystick/joypad button 0 ("A" in Xbox style controllers, "X" in PS), to perform actions like collecting wood or crafting.

CREDITS

Original idea

Ícaro Niz (@icaro-niz)

Development, project management, 3D art and music composition

Jacinto Mba (@jacinto-mba)

Sound FX

Courtesy of https://freesound.org/

Tool set

* Godot engine v4.1
* Blender 2.8
* Audacity
* Gimp
* Leonardo AI (https://leonardo.ai/)
* Aiva (https://www.aiva.ai/)

Improvements implemented after deadline (check the "*_postmortem.zip" files")

* Water shader. The ocean has a much better looking now
* Toon shader for characters and objects in the scene
* Added more animations for the player (swiming, carrying wood...)
* Improved visual clues for player guidance
* Wood collecting indicator on UI
* Main game menu (still to be improved but now we have one)
* Options screen
* 3 difficulty levels. Sharks speed and vision rage will depend on it
* And still a lot of work in progress. More to come...
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