
Limited card space
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A card game about finding synergies with very little space.
Also found an option in the project settings which just magically made the game playable on bigger screens by scaling it up.
I wanted to create a proper system for showing the effects happening. Right now all their changes just happen instantly, which makes it hard to follow. They could also do with some animations etc. This is the biggest thing that is missing, I feel.
The game needs more interesting cards and combinations. The ones currently in there are just the ones I was able to think of quickly while under pressure. Who has time to do balancing when the game is still constantly crashing?
After a few minutes I stopped working on a deck builder because there were so many other more pressing things to fix. It would probably make the game more fun, and give you some time to spend with cards to figure out good combinations.
Custom cards! The system for the cards is pretty configurable, there is almost nothing hard-coded for them (except the Reactor, couldn't think of an elegant way of implementing it). Instead you create configuration files per card, with slots for effect configurations. It should be pretty easy to build a card editor leveraging that, but no time.
Check out the HTML5 version on itch.io, it can be played in fullscreen mode
Fixes
I spent a little time to fix some of the many crashes, which were mostly caused by effects triggering too many times or cards trying to do things after already being destroyed etc.Also found an option in the project settings which just magically made the game playable on bigger screens by scaling it up.
Notes
This was pretty fun to build, but there are also many things I did not get to in time:I wanted to create a proper system for showing the effects happening. Right now all their changes just happen instantly, which makes it hard to follow. They could also do with some animations etc. This is the biggest thing that is missing, I feel.
The game needs more interesting cards and combinations. The ones currently in there are just the ones I was able to think of quickly while under pressure. Who has time to do balancing when the game is still constantly crashing?
After a few minutes I stopped working on a deck builder because there were so many other more pressing things to fix. It would probably make the game more fun, and give you some time to spend with cards to figure out good combinations.
Custom cards! The system for the cards is pretty configurable, there is almost nothing hard-coded for them (except the Reactor, couldn't think of an elegant way of implementing it). Instead you create configuration files per card, with slots for effect configurations. It should be pretty easy to build a card editor leveraging that, but no time.