Limited Space Targets

I forced myself to use Godot instead of Unity for this project. I learned a massive amount by cramming in a bunch of teachings in the past 2 days!

I marked this as a casual entry as I barely stuck to the theme.
I still have a lot to learn in order to get the most of it. Check out the result!

Comments6

Vipaka2 Oct 2023, 23:00
Some great music and lighting effects in this game! Also nice particle shattering when the targets break.
I was able to see outside of bounds in a couple places and some of the energy blasts went through targets without breaking them if I was too far away, but other than that I didn't see any bugs.
Great job on learning Godot in such a short time frame! Personally the level of detail in the level design like the patterns in the walls was really impressive. I enjoyed the multitude of rooms to go through too. Can't wait to see what your next Godot entry turns into !
JeremyLtz3 Oct 2023, 00:26
Not too shabby at all considering you were also learning Godot at the same time as the jam! Sound fx, music and level design were all great! I found myself replaying the game multiple times to beat my previous score.
NIrlandec6 Oct 2023, 21:20
Not bad , as I see u were mainly focusing on level design and pace of a game. Nice work
LDJam user 3725259 Oct 2023, 03:41
Firstly, I like that the engine was able to package the game into a single launch file. I use Unity and I’m not sure that it’s possible to achieve this on it (when published, the game consists of many files). Secondly, I want to say that you have created a very cool game in such a short amount of time. I would definitely like to play the full version. Let me know if you decide to finish. Oh yes, I can't rate your game - it's a shame
nzkieran10 Oct 2023, 07:35
Awesome to see a Godot project! I'm considering switching to Godot myself due to the Unity blunder. Keep up the gat work! I enjoyed the music and the textures.
Nathan Franck
Nathan Franck20 Oct 2023, 16:24
I'm a sucker for shooters, so I enjoyed this one!

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