
Lucas and the House of Lost Souls
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
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Solve puzzles to help Lucas escape the haunted house in this atmospheric spooky game.
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* J to interact with things
* I to access inventory
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* There are 2 endings. One of them uses the newspaper/note in the forest.
* I'm fairly happy with the art considering I'm not an artist. Trying to keep things abstract and gamey helped a lot.
* The idea of the game is okay, but could use more details as you can only do so much with one room.
* I am not happy with the story telling. I planed to have more notes and things scattered around to give clues to what was happened in the house, but I ran out of time and energy.
* I ended up working on art assets that I never used in the final export due to time and energy getting low which sucks since that wasted time and lowered my energy.
* Story board early and do it before touching any code or art as it influences a lot of what you have to make.
* You can do a lot in 2 days if you make things super simple. Find things that you can abstract and make gamey.
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!! FLASHING LIGHTS & LOUD SOUNDS WARNING !!
Do not play if you are sensitive to the above.
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Solve puzzles to help Lucas escape the haunted house in this atmospheric spooky game.
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Controls:
* WASD to walk* J to interact with things
* I to access inventory
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HINTS
* Not all 3 orbs need to be placed (colors are important).* There are 2 endings. One of them uses the newspaper/note in the forest.
Post Jam Thoughts:
Definitely over scoped for this jam. Creating a story is harder than it seems. Didn't end up getting the level of polish I would have liked for the story and puzzles.Things that went well
* Programming game systems did not take long since I kept things within my knowledge.* I'm fairly happy with the art considering I'm not an artist. Trying to keep things abstract and gamey helped a lot.
* The idea of the game is okay, but could use more details as you can only do so much with one room.
Things that did not go well
* I was trying to take inspiration from the game FAITH by imitating the rotoscoped style of it's death cutscenes. I however did not anticipate how hard it is to rotoscope by hand, so I scrapped that idea but it took a chunk out of my time.* I am not happy with the story telling. I planed to have more notes and things scattered around to give clues to what was happened in the house, but I ran out of time and energy.
* I ended up working on art assets that I never used in the final export due to time and energy getting low which sucks since that wasted time and lowered my energy.
Things to take note for next time
* Have your art pipeline tested and ready, otherwise look to simplify everything.* Story board early and do it before touching any code or art as it influences a lot of what you have to make.
* You can do a lot in 2 days if you make things super simple. Find things that you can abstract and make gamey.
------------------------------
!! FLASHING LIGHTS & LOUD SOUNDS WARNING !!
Do not play if you are sensitive to the above.
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