
Art - Official Intelligence (an AI fever dream)
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What do?
Find all 5 endings. Complete all 14 objectives. Do all the things to get 100%. But be aware you can't do all the things in one run.Controls
Hold 'q' to see what you can interact with.Click on things to interact with them.
Click and drag from your inventory to use your items on things.
What is this nonsense?
I used this Ludem Dare to assess the state of AI game development. That means I used AI as much as possible through the entire process. Design, programming, visual art, and audio, were all mostly done for me. In cases where AI generated content, I modified it as little as possible to fit the needs of my game. Basically cropping and masking in Photoshop.I realize that, for many participants, Ludem Dare is about the exact opposite. They want to see what they themselves are capable of. I respect and appreciate this mentality. I'm very curious what people think of the ethics of AI, and what I have assembled here.
Ultimately, I was able to make a much better project that I would have without AI. But this was still a LOT of work. I was heads down for almost all of the 72 hours. And I'm truly proud of my efforts, and this game. I'm also excited to walk away from this with a framework for easily making point and click adventure games in Unity.
The ultimate honor would be if someone took it and made their own point and click adventure:
https://github.com/BenParisi90/LudemDare54
What AI did for me:
- Visual assets were created in Midjourney.- Photoshop generative fill to touch up assets.
- SFX were generated by: https://myedit.online/
- Voice over was generated by: https://ttsfree.com/
- Github Copilot wrote a lot of code.
- Chat GPT for some brainstorming.
What I did:
- Writing. (I wanted Chat GPT to do it for me. But it was doing awful. So I wrote all the in game text)- Code architecture. Copilot writes good code, but it does not have a good sense of system design.
- Game Design. I laid out the world and game elements. Strung the quests and dialogue together with my in editor tools.
What worked well:
- Co pilot is amazing. The amount of brain cycles I DIDN'T spend on syntax was is impossible to understate.- Midjourney makes great environments and reasonable paper dolls.
- Photoshop generative fill is pretty good at adding things to environments in the style of the image.
What was painful:
- Getting AI to consistently understand abstract concepts. Everyone faces the camera because Midjourney can't draw the same character from multiple angles.- It also can't seem to draw a door that is open.
- And it has a terrible time making icons. Maybe 1/100 will be good.
- Image to 3d is a joke.
- Text to Speech is a weird landscape of shady sites that all seem to either cost too much, or be terrible quality.
AI Stack:
Github Copilot,Midjourney,
Photoshop Generative Fill,
Chat GPT,
MyEdit,
Other Tech:
Unity,
Post Jam Edit
Got lots of feedback that people assumed giving Neil the spoon was the only ending.- Added more obvious bedroom door.
- Neil tells you to leave the room.
- Door icon replaced with a more obvious arrow icon.
- Screenshots on page of outside of room.