Magical Trial: Kiki's Service
>>>>>Play it NOW! 🥳🥳
https://applenorshypnos.itch.io/magic-trials
>>>>>>!!Try to carry all items on the platform with the cat statue!!
Change Log:
Bug fix - The player will be successfully respawned after they fall from the floor.
Bug fix - All items will not be in a weird position while the player is holding the item.
https://applenorshypnos.itch.io/magic-trials
>>>>>>!!Try to carry all items on the platform with the cat statue!!
Change Log:
Bug fix - The player will be successfully respawned after they fall from the floor.
Bug fix - All items will not be in a weird position while the player is holding the item.
Tags: #atmospheric
Comments26
* The art style is by far the best that I've seen so far in this jam. Everything is very consistent, from the UI to the world itself.
* Though some bugs were present in the physics, carrying things was a lot of fun and felt like a legitimate challenge.
* Music choices were all solid.
Cons:
* Quite a number of bugs; items you're actively carrying can fall off of cliffs, which can also completely disable your movement at times and require a restart. Some visual issues exist with rotating items as well; they can stretch and contort in weird ways if not moved by the player.
* It is far too easy to fall off the map on accident when first starting a playthrough; because platforms move when the manual is open, your player can often fall before you've gotten the chance to close out of it. Once you've fallen off of the map, there doesn't seem to be anything that can be done at the bottom.
Overall a very atmospheric game; the care put into nailing the Hogwarts-style aesthetic shows.
Fell out of bounds several times before completing the first delivery
We have fixed a few bugs so now you shouldn't (hopefully!) be stuck on tile or at the bottom.
Meanwhile...
_Message from the school board:_
_The sealing spell is weakening... You may awake some magical items at any time! :eyes: _
_The administration office is working on it (debugging!) _
_But don't be afraid. No malicious intent sensed. Just let the magic coin stretch and be the baguette it wants to be_ :french_bread:
The graphics are very pretty and I liked the music. Good effort.
Also, normally an in-game manual would be a welcome bonus, but the font's too hard to read on that background, the arrow buttons for the navigation are too small, and I'm not sure whether any of the information in it is really useful? The horizontal tiles are self-explanatory, the vanishing tiles don't actually blink before vanishing, the different terrain types don't actually affect my movement speed, and if there's any difference between how different objects handle, I didn't notice it.
The camera is also *way* too close, and I don't think it's a smart idea to have the goal visually block off part of the playing field.
By the way, the web embed is still broken. I don't know if it's a Chrome issue or not, but it still displays only a small window. I have to run it in fullscreen or use the download version to see the entire gameplay screen.