Memory

Memory

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.52
fun: 2.89
innovation: 3.94
theme: 4.04
graphics: 3.00
audio: 3.92
mood: 3.94
Choose which memories to save on each milestone of your life, and try to live positively overall.

Features

- In-game tutorial
- Procedural music

Detailed Gameplay Rules

- Memories have one of three Subjects (Science, Art, or Physical), and one of three Spheres (Family, Self, or Community)
- Skills and Knowledge (yellow and cyan memories) only provide skill points for the Subject/Sphere they are in
- Memories will fade over time and provide less skill points; they will fade slower if they are next to a memory of the same Subject or Sphere
- All slots must be filled before you can advance to the next milestone (unslotted memories are lost)
- You can also pull out and replace memories with different ones, good to do with faded memories that are not providing the stat bonuses they once did
- Experiences (green memories) are either positive or negative, and the chances of it being positive increase the higher your total skill is for whatever Subject and Sphere it is
- Slotting a positive Experience gives you +! Outlook at the end of the game; slotting a negative Experience gives you -1 Outlook
- Experiences provide stat points like Skills and Knowledge, and negative Experiences generally provide higher levels of them, so it may be worth taking a negative hit briefly in order to improve the odds of positive Experiences later
- Experiences have a chance of being Important (white memory) or Traumatic (black memory), which will fade slower than usual
- All Traumatic memories MUST be slotted before you can advance
- If you ever have more Traumatic memories than you can slot, the game immediately ends; otherwise, it will end after age 80
- At the end, you will be given your final Outlook, as well as which Subject and Sphere you had gotten the highest during the game

Tools Used:

- Engine: Unity 2021.3.0f1 (Did not have enough time to learn Godot well enough)
- Graphics: Gimp 2.10.20
- Music: Reaper v5.983/x64

Known Issues

- Can't fullscreen the HTML5 version, and for some reason it will ONLY run here on the LD page; it would not work on itch.io
- If a memory fades enough, it will go back to being strong again instead of staying faded
- Advance button sometimes doesn't go away at end of game
- Probably a lot of tuning that still needs to be done
- The game needed to have a way to see your total stats, or to more easily tell what each memory contained without having to hover over it, but time ran out before I could implement these features
Found a bug?
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