Honestly really fun and goofy. I really like the gameplay of being the worlds worst mini golf player and having to line up your shot so that no matter how hard he hits it, it goes in. Controls feel great and I like the audio. Good game.
Dude! I love how insanely intense the smacking is! Also i love the little dude especially when holding the mouse button. I had a lot of fun here and i felt like a multidimensional entity planning my golf shots. Simple concept escalated beautifully. Thank you and well done!
The concept is good, but it's really hard (or it's just me who is bad). I think the gameplay could be a lot better if we can choose how strong we want to shoot (but the minimum can still be high so it's no a classic golf game)
@taeghen I agree that as it stands the difficulty is pretty poorly designed. I wanted to propose a single gameplay input, which is to guess the correct trajectory using the clues and the restart loop. Indeed, it can look like for some levels it's easier to brute-force the attempts π . Thank you very much for taking the time to try it and for your feedback!
Great game! Having a way to hit it less hard would make it easier, but I get that a traditional mini golf game probably isn't what you were going for. Cool way of showing where the ball will bounce ahead of time, too :)
The golfer's face perfectly captures my mix of determination and impending doom, because the difficulty ramps up faster than my heart rate. Sound effects are on par (get it?).
This game has a really chunky feel! It encourages me to just smack the ball around.
After a couple of levels, I quickly found myself just trying hit directions, resetting, moving a bit and trying again. It did not feel it would reward my skills getting better - I just just smacking the ball and hoping for the best.
It was still fun though - feedbacks and sounds in this game are really good for a jam game!
I thought this was interesting and really funny. I always hit the ball super hard in mini golf games, but this poor guy just needs to unwind a bit! His facial expression was great. I really enjoyed the wall hit indicators and thought it was fascinating seeing all the different possible paths the ball could take. This felt more like an exploratory game than a mini golf game, since it was too hard for me to actually make the ball go where I wanted it to by aiming, but it was still fun! On some holes it felt like the ball was allowed in the hole when it was going pretty fast, but other holes seemed to reject the ball unless it was going really slowly; maybe it was just me, but I think it could be even better with a more generous speed threshold on some of the holes. I was able to beat all the levels though. Great job!
the idea of combining mini golf with billiards is very good for this theme. In fact it's as if we were a miniature character on a pool table with the mini golf hole that moves. It's functional, with these very basic graphics but it's an assumed style. I would say, however, that it's difficult to predict the moves... There's too much luck. Look at this screen, I feel a little frustrated here... ^^
This game is great! I love that this character is terrible at mini golf, haha! I like the aiming mechanic, took me a bit to really understand how to use the fading green circles but after a few levels they started to become useful. It's a cool way of showing aim without directly saying whether a shot will work. It's also cool how the web background is the same color as the game walls, feels immersive in a way.
I did find on some levels I was a little frustrated with either the ball being just fast enough to not go in the hole (which sometimes happens in real life, so I guess not an issue) but also the ball seeming to slow down a little too quick after bouncing. It felt a bit unnatural so it hurt to miss a shot because of it- but retrying is easy enough that it didn't detract from the game.
This is a chaotic game. It's interesting how there's even room to strategize. At first it seemed like the game was all randomness, but the preview of bounces is a really neat thing. Since the bounces fade, it really gives a preview for where the ball will go. Really nice and unique idea here.
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After a couple of levels, I quickly found myself just trying hit directions, resetting, moving a bit and trying again. It did not feel it would reward my skills getting better - I just just smacking the ball and hoping for the best.
It was still fun though - feedbacks and sounds in this game are really good for a jam game!
I wish the hole was slightly more forgiving especially for the later levels but its a fun little game regardless!
I did find on some levels I was a little frustrated with either the ball being just fast enough to not go in the hole (which sometimes happens in real life, so I guess not an issue) but also the ball seeming to slow down a little too quick after bouncing. It felt a bit unnatural so it hurt to miss a shot because of it- but retrying is easy enough that it didn't detract from the game.
Oh and the music and sound are great.
Love the faces the golfer makes :dizzy_face: