
MineRaider - LD54
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Update:
I have uploaded a second build with after the compo updates if anyone is interested, this is a separate build/download, marked as "LD_54_Build_2" I wasn't sure if the bug fixes and changes broke the update rule, a lot of the bug fixes are just normal stuff fixed, while I altered how the inventory system works and how items are dropped.
bug fixes:
- fixed inventory dropping below 0
- fixed colliders being set to default sizes
- fixed death sending player to victory screen instead of death screen.
- fixed a bug causing the "inventory full" message to display even if you were not full.
changes:
- Changed victory conditions now you need a minimum of 2 items before you can use the elevator instead of a full inventory
- Change the inventory drop system instead of UI buttons you can now use num 1 - 5 to drop corresponding items to make room for higher value (@ellaris) idea
- Changed interact from E to Left mouse
Welcome to MineRaider, you have been tasked with entering a soon to be lava filled mineshaft in order to recover as much value as you can.
value not resources, there are 5 different types of resources each having a different value, but oh no your bag only holds 10 items, not to mention by the time you reached the mineshaft there was only a minute left until the lava floods in.
Controls: Build 1
WASD Controls
E = pickup (while looking at the resource)
F = Drop a torch
I = Inventory(You can drop items to make room for more valuable resources)
Left Shift = Sprint
Controls: Build 2
WASD Controls
Left mouse = pickup (while looking at the resource)
F = Drop a torch
num 1-5 to drop resources.
Left Shift = Sprint
Value Chart:
Gold Vein - 5 gold
Gold Pickle - 20 gold
Emerald - 50
Morganite - 50
DIAMOND! - 200!
https://www.youtube.com/watch?v=bOublJ3HD-Q
I have uploaded a second build with after the compo updates if anyone is interested, this is a separate build/download, marked as "LD_54_Build_2" I wasn't sure if the bug fixes and changes broke the update rule, a lot of the bug fixes are just normal stuff fixed, while I altered how the inventory system works and how items are dropped.
bug fixes:
- fixed inventory dropping below 0
- fixed colliders being set to default sizes
- fixed death sending player to victory screen instead of death screen.
- fixed a bug causing the "inventory full" message to display even if you were not full.
changes:
- Changed victory conditions now you need a minimum of 2 items before you can use the elevator instead of a full inventory
- Change the inventory drop system instead of UI buttons you can now use num 1 - 5 to drop corresponding items to make room for higher value (@ellaris) idea
- Changed interact from E to Left mouse
Welcome to MineRaider, you have been tasked with entering a soon to be lava filled mineshaft in order to recover as much value as you can.
value not resources, there are 5 different types of resources each having a different value, but oh no your bag only holds 10 items, not to mention by the time you reached the mineshaft there was only a minute left until the lava floods in.
Controls: Build 1
WASD Controls
E = pickup (while looking at the resource)
F = Drop a torch
I = Inventory(You can drop items to make room for more valuable resources)
Left Shift = Sprint
Controls: Build 2
WASD Controls
Left mouse = pickup (while looking at the resource)
F = Drop a torch
num 1-5 to drop resources.
Left Shift = Sprint
Value Chart:
Gold Vein - 5 gold
Gold Pickle - 20 gold
Emerald - 50
Morganite - 50
DIAMOND! - 200!
https://www.youtube.com/watch?v=bOublJ3HD-Q