Nautical Saviour

Nautical Saviour

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overall: 3.05
fun: 3.14
innovation: 3.24
theme: 3.69
graphics: 2.56
humor: 2.80
mood: 2.85
The basic idea is to save survivors from sinking objects using a motorboat and transport them to islands.

The motorboat has limited space, and there is also a limited amount of room available for survivors on the islands.

The more passengers there are on the boat, the slower it moves, and the harder it is to turn.

Time is of the essence, as if an object sinks, the passengers on it can only swim for so long before they submerge.

If you remove a survivor from a sinking object, it remains on the surface longer, thus increasing the chances for the other survivors on it.

Control: WASD
Interact: E

I would add some powerups, enemies like sharks and more levels of cousre in the future ^^

It's completely okay if you give a low rating; there's no issue with that. I had to leave on Saturday at noon and only got back a few hours before the submission deadline on Monday evening. That's why it's made up of placeholders instead of the planned PixelArt. I'm fully aware that it's not a well-developed concept. Maybe next time things will turn out differently. No one should feel bad about giving a low rating; I would do the same. I'm aware it doesn't meet the expected standards.

It was my first game jam I participated in, and I'm already happy that I managed to produce a functional software by the deadline, which doesn't crash. :D
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