Nice Park!
https://barbabulle.itch.io/nice-park
ARE YOU REALLY GOING TO LET THEM STEAL YOUR PARKING SPOT???
Nice Park is a small puzzle game where you have to park your car (and more) in various (and stupid) situations.
The game is composed of 13 levels, and supports Keyboard and Controller.
Do you have what it takes to be a master parker?
We would love it if you shared a screen of the scoreboard at the end of the game ! Here is ours, can you beat us ?
Credits :
Sound effects by Pixabay
Font NotJamChunkySans by NotJam : https://not-jam.itch.io/
Music : Cartoon Background Music No Copyright Animation Royalty Free Music by @backgroundmusicforvideos on Youtube
Team members :
Soot Potato : Graphics / Game Design
Barbabulle : Programming / Sound Design
Gorglomux : Programming / Level Design
ARE YOU REALLY GOING TO LET THEM STEAL YOUR PARKING SPOT???
Nice Park is a small puzzle game where you have to park your car (and more) in various (and stupid) situations.
The game is composed of 13 levels, and supports Keyboard and Controller.
Do you have what it takes to be a master parker?
We would love it if you shared a screen of the scoreboard at the end of the game ! Here is ours, can you beat us ?
Credits :
Sound effects by Pixabay
Font NotJamChunkySans by NotJam : https://not-jam.itch.io/
Music : Cartoon Background Music No Copyright Animation Royalty Free Music by @backgroundmusicforvideos on Youtube
Team members :
Soot Potato : Graphics / Game Design
Barbabulle : Programming / Sound Design
Gorglomux : Programming / Level Design
Comments146
The only issue I have is that there is no reason to be as accurate as you can be, because accuracy isn't required to advance to the next stage.
If you want to develop the game more, you could give each stage accuracy goals or time limits. Another fun feature would be to track your collateral damage as a dollar amount.
just reminded me of the original GTA game
10/10
Great job!
I like the physics and car driving mechanics.
I tried to make a top-down racing game before and I know that it's not trivial to make one. ;D
Me upon launching the game: /starts MAYHEM/
I wish there were some car damage shaders. :D
I have a GTA1 feeling, where things just can't be left untouched.
My only wish would be a car damage meter so you could'nt just ram into the walls
For the car damage thing, the way we thought the game wasn't really about parking the car nicely, but more about "every spot needs to be filled at every cost". As such, a damage meter didn't really make sense. Moreover, it would have felt weird on the levels where you have to push the cars !
And it's so casual and relax)
I liked a lot.
Also, fun thing, my team thought various ideas, and one of them was something similar to this haha
Cool idea - best use of the theme ive seen so far (slight disclaimer: ive played 5 games til now). And all the little details are cute. The leaves, the smoke, the bird - all really charming.
Spoilers, there was and looks like it even was told in game. Really would have wanted one but couldn't find it (or see the tip on my first go through). I'm pretty sure I tried hitting R for "retry" several different times, didn't occur to me that it was the neighbouring T for "try again".
Tried to go for another run aiming for 100% but got annoyed at first cars randomly sliding off the marker without anything touching them while parking other cars. It takes just way too long for the car inertia to die down and settle in place and it's not fun waiting extra 10 seconds per car to ensure they will not leave the spot before changing. And sometimes the judge is just being an asshole and not giving me 100% even though there wasn't a spec of green to be seen underneath.
But on the other hand, sometimes you can even see green and get a 100%... 🤷♀️
The further you got, the more like ass the cars started controlling. Especially the monster truck which felt like it was glued to the ground and sticked way too much to walls and those tiny dumb things that were borderline uncontrollable. Wasn't really fun, just frustrating.
And even the best behaving starter car as some control issues. It feels kinda inconsistent how throttling works. Sometimes it does way bigger movements with similar keypress and when backing even few extra pixels can waste a complete try, it doesn't feel great. Dunno how to explain it better, just feels weird. Are you applying forces in update without using delta by chance?
The pixel art looked great with nice little animations and effects! All those decorations and animals brought the game world alive and made it feel less boring and static. Sounds and music were great too, fit the feel of the game perfectly! The green spot marker looked very out of place with it being higher pixel density and way off palette compared to anything else. Oh and the monster truck tires are just objectively too light color! 😅 I didn't even register them as tires on first encounter and just thought they were some marks on the road.
Good job! 👍
Of course i admit that in the end the controls are clunky to try to 100%, and we ran out of time at the end for the small cars, i would have loved to find an elegant way to implement them, but had to settle on a compromise.
In the end I still thank you for trying out our game. We are still pretty new in game developpement and events like this really are useful for improving and to keep motivation !
I admit, I pushed the other car to park sorry , need the possibility of leaving a note on the windshield
Small pixelart graphics go well with the relaxed music.
Driving is natural. I like some cars are harder to drive than others. Pushing other vehicles was implemented as way to get real score too.
I was thinking if it had some kinda damage score from hitting other cars, that could be shown too. Like how fast you hit some cars, calculate velocity and damage based on that perhaps could work?
all the bits and bobs where implemented and working well: art, music, sound effects, particle effects. screenshake.
had hard time getting the monstertruck moving, but other than that it's excellent!
I liked how the levels introduced new levels of difficulty.
I liked the variety of cars and the gameplay changes that came with their specific traits as well as the level design which forced some *interesting* parking choices!
I guess the only thing that could feel better are the collisions against walls that are sometimes frustrating and break the "go fast do stupid stuff" vibe. Otherwise this is very solid all around!
Great job and thanks for the game, I had fun 🚗🚗
Boy was I wrong.
I think there should be a score requirement before you can move onto the next level. Right now you aren't really incentivized to park well. There are levels where I could not move anything at all and still get a decent score from the already parked cards.
Overall, great game and nice work! I managed to beat all the levels.
You did a good job with the level design too. It eases you into the puzzles and making it score focused keeps the player from getting stuck.
I don't know how real parking feels like so I can't compare, but I swear it must have feel like this. I hope if I ever go to get a driver's license no one will know my score here))
Awesome game, challenging and fun and put my ass on fire trying to park in the spots)
Loved the gameplay here, super fun to bonk around with the cars, getting a feel for the different car types, figuring out the different puzzles. All came together extremely well! Art style fit well for this type of game too, all the cars were distinct, plus the little effects when driving over leaves added a lot of character. The parking puns in the titles were fun too, loved those.
Great job, very well done!
Incredible work! Especially with the art and the music that brings the atmosphere to life! I especially love the little fox and the cat making an appearance haha.
Currently making my friend who claims parallel parking is easy in thegame play it, and they are struggling haha
The attention to detail in the game is exquisite, the smoke rising from the vehicles, the effect of driving through leaves, and even the sound of vehicles colliding. Each vehicle has a different driving feel, which is impressive. I believe the developers must have put in a tremendous amount of time and effort into these details, and they did a fantastic job.
still fun little game ^^
Music and sound effects fit the game well.
Also, thank you for the volume slider!
I played with a friend, we were dying of laughter on level 6-7, car chaos haha
GG for this game ! Good job team, Nice work ! :D
p.s. TANK!? O_O
Overall Good job, really nice entry!
That being said...
... can I never see one of these small cars in my life ever again? 😅