Nightly Delivery
Welcome, kitty-reaper! You have one night to deliver as many packages as you kittily can. But beware! With paws this cute, the amount of things you can carry is greatly limited, and you couldn't possibly throw out your trusty scythe or you pet firefly! Nightly delivery is a game where you try to fit as many things as possible into your inventory and deliver them to their recipients.
How to play
Frankey will add the webgl on here tonight. In the meantime, please, visit itch.io if you'd like to play our game in browser. Otherwise download it for Windows below to play in FullHD and get the full experience of Lapin's art.
Controls
WASD - movement
Mouse - Item interactions
Space - Open/Close NPC Inventory
F/R - Flip/Rotate item
ESC - Menu
Credits
Almost everything you can see was drawn by Lapin using Clip Studio Paint 2.0
Frankey made it all work using Unity 2021.3.6f1 , sound nice with Bosca Ceoil and added sfx using sfxr
The gameplay and design was a collaborative effort between both of us.
Beat our score!
Frankey: 349
Lapin: 314
(Lapin's cat says Hi! <3)
How to play
Frankey will add the webgl on here tonight. In the meantime, please, visit itch.io if you'd like to play our game in browser. Otherwise download it for Windows below to play in FullHD and get the full experience of Lapin's art.
Controls
WASD - movement
Mouse - Item interactions
Space - Open/Close NPC Inventory
F/R - Flip/Rotate item
ESC - Menu
Credits
Almost everything you can see was drawn by Lapin using Clip Studio Paint 2.0
Frankey made it all work using Unity 2021.3.6f1 , sound nice with Bosca Ceoil and added sfx using sfxr
The gameplay and design was a collaborative effort between both of us.
Beat our score!
Frankey: 349
Lapin: 314
(Lapin's cat says Hi! <3)



Comments13
GG :D
Well done for all the hand-drawn assets :o
Only suggestion would be to make it clear whether each person wants a delivery, or has another item for me to deliver. But maybe leaving it ambiguous was intentional.
- The movement side of the game felt like it could've just been swapped out for a timer, since all it really represented in practice was holding a button down until you reach the destination. I'd suggest either swap the WSAD movement out for a simple timer (or have the player just zip to their destination, counting the time down accordingly), or have some movement challenges.
- Giving the player a reason to interact with the inventory tetris while you walk, somehow, would help make the game feel less like waiting a while between little bursts of inventory management between missions.
- I liked the mood & the player character is great! Would be interested to see how the character could help support the inventory tetris game mechanics, aside from having matching items.
Lovely stuff :)
-Everything is too far away, moving is straight forward, and yet it takes most of the time.
-Even if I know the direction of the delivery, I have no sense of distance (like a distance meter under the icon), which makes it really hard to make decisions like taking a bunch of requests or just delivering the one I have.
Nice Job!