Night's Bastion

Night's Bastion

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.07
fun: 2.95
innovation: 3.50
theme: 3.52
graphics: 2.79
mood: 2.84
[Important: Read Tutorial Graphics, this game can be quite challenging if you aren't aware of the mechanics]
[First playthrough should ideally be either 0.1 through 3.1, then you can go ahead to the fun stuff!]

- 4 platforms are avialable, MAC, WINDOWS, LINUX, and WEB only on itch.io

- Let me know if this is something worth continuing to build upon :D!!

Game Description!

- Craft items that fit in your limited inventory, then defend lanterns of light from enemies.

- Use a roguelike system to gather materials, then use those materials to craft unique weapons and items. Then use those items to defend your base. Gain control points based on damage dealt to enemies, lose control points when lanterns are attacked. If you get enough control points, you win.

- Hybrid of roguelike, RPG, Hack/Slash, and Tower Defense

Controls

- Very Simple Controls, also listed in game, just left click and QWE for abilities and items.

tutorial_screen.png

Reflection and Credits:

- This was my first Ludum Dare, but I have been doing 9 day jams called Godot Wild Jams. I was extremely satisfied with the amount of data structures, and dynamic infrastructure of the data I was able to implement. I can add new weapons, levels, roguelike upgrades, items, and mods fairly easily now, and I hope you enjoy the concept.

- I keep telling myself not to over scope, especially when alone, but I can't help myself lol. Making a game of this scale alone, is extremely difficult, so I apologize for not having the art and mechanics fully polished.

- I composed the music, but not for this jam, the sound effects are from free sound.

- I wanted to make pixel art for each of the icons, but I didn't have time for that either. For now, praise the placeholders!

cover_img.png

These are what levels look like:
Found a bug?
Tell us on Discord