Ludum Dare #54compo
No Pockets
You are fighting in a wizard tournament when - Oh No! - you realise the robe you wore today has no pockets! Luckily you have a spell that can steal the item of an enemy wizard, but you can only hold one at a time. Plan your item use alongside your magic to win the tournament.
click on actions to perform them, to regain MP and block against physical attacks then use Defend!
click on actions to perform them, to regain MP and block against physical attacks then use Defend!
Comments18
Nice concept! Well done!
- Under magic I only used the steal ability, since it's what I thought the game was all about, didn't try the others but they felt out of place if you're meant to steal enemy items. I also didn't try the defend action, since it seemed like waiting for death.
- The enemy getting their item back felt weird, especially that stealing and using the item passed the turn, maybe it could be a swap your item for enemies and you start with like a stone or stick.
Very cool idea, and I liked the mood of it.
Didn't quite like the balancing, I have mixed feelings about the enemies being able to use their items. In a way it is very cool, on another leads to some "unfair" deaths, like an early enemy almost one shotting me with a super weapon.
But even so, I played again and again and would happily play hours of a full version of this with more items and enemies.
I was a bit frustrated that occassionally I would go from very high health (20/25) to dead in a single round. I had no idea what the enemy did but it seems that some enemy attacks hit for 30+ damage? That seems a bit unfair but maybe I'm missing a strategy that can be used to circumvent that.
Regardless, great art, music, concept - hope to see more of this.
One bug I found - if an enemy uses a regen item and gets killed, the next enemy keeps the regeneration buff.