In the Outland, you must kill zombies to survive. Get ready to scavenge for resources with your limited scavenging space to do so, and be careful with what equipment you bring, as this will limit it further!
Spend your collected junk to upgrade your buggy enough to escape the Outland. You have limited space to collect junk, as well as limited space to drift, good luck escaping!
-A / D to steer buggy.
-S to reverse.
-Left/Right Click for buttons.
All Programming, Art, and Audio done by Luke Speicher (solo) Devlog will be out on YouTube @SpikeStudio soon
This is great! Easy and fun to control, tight gameplay loops, good times all around. Excellent job introducing little bits and pieces of gameplay over time. I made it out of the outlands and had fun doing so. Thanks for putting this together.
Enjoyed the concept of this game and the end game requirement was fun to achieve. The graphics we're great. The music was a little annoying after a while but other than that loved it.
A actual great game. The polish feels amazing and the mechanics are fun and make sense. The music is also pretty awesome
B
blobo3 Oct 2023, 02:10
I like the steady progression from run to run. The car visually upgrading is also a nice touch! I love when upgrades in games visually affect your character.
The drifting feels great, and the screen shake when hitting enemies is satisfying. Seriously good work with the camera too, you don't tend to hear a lot of praise on camera-related work, but I thought I'd point out that you did a great job.
As a heads up, after maxing out the tires/bumpers, I was able to infinitely gain durability for free by clicking on the icons over and over. (Sorry i didn't catch that when I play-tested before the submission hour!)
Really smooth/polished game. This was very satisfying to play. The sound was good, fitting, and complete. I felt like the gun was underpowered and less satisfying to use than the ram, and I would have appreciated something like a simple wheel animation. Great game overall, 5/5
I did it! I escaped the outlands! This is a really great entry. Graphics and audio are so clean and well polished that I forgot that I was playing a jam game for a second. You even managed to build a steady progression system and add a decent amount of content, good work! I don't have any serious gripes with this.
This is so well-polished, and everything is so well-packaged! I had good bit of fun playing it! It reminds me of the good ol' flash games.
Personally, I think the gun feels too weak compared to just ramming. I tried making use of it, by slowing down/stopping to shoot at the zombies, but that felt too slow and quickly became a little too boring, so I just resorted to ramming for the rest of the game.
I think car-wall interaction is a little awkward as well. I occasionally got stuck facing a wall, and tried to turn out, but I couldn't, since the car doesn't slide along the walls. And because of that, there's this sense of "I'm stuck, what do", and then I remember that there's a reverse button.
On the technical side, I see that this has been mentioned before, but yeah, I can upgrade tyres/bumpers past the maximum, giving me infinite durability.
I also found out that holding both A and D allows me to go straight, but I'm still considered drifting. So, I was able to complete the drift zones by just going straight through. Only found out on my second playthrough though, where I was more purposefully breaking stuff.
The art is simple and the game a bit buggy (managed to got durability filled whole screen) but the game feel is awesome, the car controls are good, smashing zombies are fun. Good Job!
You've got a fun game loop going on here. Going out to scavage and then return to do upgrades just felt really good. I did notice a bug when, after having everything fully upgraded, I could still hit the upgrade button, giving myself an infinite number of durability. Also the mouse cursor seems to be behind the UI sometimes. Love the small detail of being able to right click to navigate back through the upgrades. Very well done!
Pretty fun game, well polished, and surprisingly relaxing for a game about running over zombies. The upgrades were cool and the art and music are well done. Only criticism is that it's way too easy... seems like there's almost no risk at all. Not a huge detractor imo, but it did make the durability and gun upgrades feel not as impactful as they could be.
Fun game that feels almost like a nostalgic blast to the past and is very much like one of those old coolmathgames. games is easy to understand and well put together.
controls feel very smooth, it was fun to play, you have nice visual feedback on kills and that's enjoyable! if they were like 10 vehicles and 100 upgrades i could have spent the afternoon trying all of them :D
Fun game! Plowing through zombies was very satisfying. Upgrades felt impactful, and overall the game was short, sweet, and didn't overstay its welcome. Nice work! Thanks for showing us!
The game was interesting. It was nice to have a good tutorial that explains everything clearly. The graphics were good and the music ok, had they been a bit better the game would really have been awesome. The entry is really solide though, GG !
Snappy, fun controls, deep upgrade system - lots of fun. I never felt at much risk, so maybe it could have been a little harder, but I had a great time smushing zombies and adding parts. Made the jump at the end my first time after I figured out I needed speed mods. Great work, and a funky music track.
This game was fun! I'd have loved more unlockable. And something to make the gun do more damage and feel like upgrading the gun mattered a bit more. Just seems ramming was more prioritized. Also think having a mix and match vehicle part could have been cool. Over all, super fun to play!
Wow, you got a lot of content in here! Between leveling up, dragging your haul behind you, upgrading your car, and fighting zombies... One touch I really liked was how after hitting a zombie, you track blood around for a little bit. Really nice!
Finally got around to actually playing it myself after seeing it on so many streams 😄! And its just as fun to play as it is to watch! Love all the polish and juice, fantastic submission!
Comments37
Fun gameplay loop, though the frequent drives back to the left of the screen could get a little tedious as the game continued.
As soon as I understood the 'limited space' mechanic, it did add some interesting choices, deciding which items to pick up and which to steer around.
Nicely done, and very polished!
It made me want more. Congratulations!
The drifting feels great, and the screen shake when hitting enemies is satisfying. Seriously good work with the camera too, you don't tend to hear a lot of praise on camera-related work, but I thought I'd point out that you did a great job.
As a heads up, after maxing out the tires/bumpers, I was able to infinitely gain durability for free by clicking on the icons over and over. (Sorry i didn't catch that when I play-tested before the submission hour!)
Personally, I think the gun feels too weak compared to just ramming. I tried making use of it, by slowing down/stopping to shoot at the zombies, but that felt too slow and quickly became a little too boring, so I just resorted to ramming for the rest of the game.
I think car-wall interaction is a little awkward as well. I occasionally got stuck facing a wall, and tried to turn out, but I couldn't, since the car doesn't slide along the walls. And because of that, there's this sense of "I'm stuck, what do", and then I remember that there's a reverse button.
On the technical side, I see that this has been mentioned before, but yeah, I can upgrade tyres/bumpers past the maximum, giving me infinite durability.
I also found out that holding both A and D allows me to go straight, but I'm still considered drifting. So, I was able to complete the drift zones by just going straight through. Only found out on my second playthrough though, where I was more purposefully breaking stuff.
Here's the VOD with Timestamps so you can click to your game!