PELLET BOI

PELLET BOI

This game is from ldjam.com, which is currently unavailable.
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overall: 3.88
fun: 3.91
innovation: 4.05
theme: 4.45
graphics: 2.85
humor: 1.67
mood: 2.33

DEVELOPMENT


I think this is only the second time I've entered into the Compo. Normally I'm a jam kinda guy

I used Bevy Game Engine with 🦀 Rust 🦀 to create the game. This was the first time I've used 🦀 Rust 🦀 and so, naturally, the first time I've used Bevy as well. So far it's been great, it was a bit hard to switch my smooth-brain thinking over to functional programming paradigms after years of indoctrination in OOP at first, but I was able to make a game, so, you know.. that's pretty cool I guess.
As far as tools go, I just used VSCode as an IDE and that's about it.

The source code is linked below in the gitlab repository and I'm happy to answer any questions :)

I had a pretty busy weekend but I was still able to throw together a fun lil game!! (I hope) I took a break mid-jam for a board game night with buddies, my roommate was moving out, and also had a metal concert with a bit of moshing for much needed stress release 🤟
Over all I probably had about 16 - 20 or so hours to work on the game. So I'm pretty happy happy with the result.

Anyway, here's the game, enjoy!

PELLET BOI



You are a `BLUE_BOI`, you must consume `GREEN_PELLETS`, and leave behind `WHITE_BLOCKS` every time you move\*. Each `GREEN_PELLET` eaten gives you +100 points, and each `WHITE_BLOCK` that's placed gives you +5 points.

\* `WHITE_BLOCKS` are *not* placed for one movement after consuming a `GREEN_PELLET`

The more you move, the more the room gets filled with blocks, leaving you increasingly LIMITED SPACE to work with. Inevitably, at the end of each run, you will get yourself stuck by laying too many blocks all around, and be forced to restart and try again for a better score.

CONTROLS


* Movement - Arrow Keys
* Start/Reset - Enter/Return

Leave your high scores below in the comments! Mine so far is 4005
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