Funny idea and good execution! Here are some of my thoughts:
- The Help sceen was a bit overwhelming at first, but I managed to understand it. Maybe it would be helpful to display keys keys like (R) inside the game, because I totally forgot about rotation at the beginning - Some items like the boots are funny. The most interesting shapes for me had sausage and pinapple. Rotating the burger renders the burger at a wrong angle. - I don't think it makes sense to go through the levels in a random order, because I too often got the same level (sometimes even back to back) and was never sure if I have seen all. At some point I was wondering when the mushroom will finally get relevant and suddendly a new level with mushrooms show up. - I think adding some basic sound effects with JSFXR would enhance the game a lot. I myself used two basic sound to give feedback on drag and drop interactions (I use the category click, you might have to generate a couple of samples to get a sound you like) - It might be a bit hard to notice for some players that the customer has a different animation when you solve the level perfectly. Maybe this could be done a bit more clearly, I feel like the reputation system doesn't reflect the performance directly.
Hope some of these points might be interesting for you!
I believe there could've been some sort of visual UI instead of just having to remember a bunch of buttons, but after I had memorized those I actually liked the basic idea of the game a lot! The graphics are quity funky (in a good way) and the game had a good amount of humour in it
Very fun take on the theme! I love how every plate is like its own mini-puzzle, but you're not immediately thrown out when you get it wrong, but instead have a chance to solve it again when it comes back later. The plate with the four meats was the hardest one for me, I just didn't see it. But then, on like the 10th try, I finally got how you could solve it. Super fun! I also think there's a good learning curve here. In the beginning I always struggled to get the plate right, even going down to like three crowns, but after a while, I "got it" and managed to get a strong comeback. Very enjoyable. So yeah, cool game you made, great job!
@oadt Thank you for the feedback. I fixed the burger, no idea how I missed that. I hope I can address the rest of your points in a post-LD version, I wasn't able to make the game as polished as I wanted.
This took me a while to figure out, but once I did, this was pretty fun. But I have to wonder - why do shoes taste like octopus? Do I want to know? Either way, very amusing game and burger pizza with sausages is definitely my new favorite one!
I missed a song or sounds. I put the ingredients together, but I couldn't get anything right, I definitely missed something. As for the theme, it really fits with the limited space.
Funny game! The combinations of pizzas are... let's say interesting. :D Double-sausage double-burger pizza was the best.
The game could use a bit higher difficulty level. Everything is explained well, so it doesn't take very long to figure out what to do and you can pretty easily keep on going forever. And while you get a few orders where you have to really think how to place and rotate everything to fit required ingredients on a tiny pizza, you also get ones where the pizza is giant, but all you have to add is two octopus ingredients, so you just place two boots and have a mostly empty dough.
Regaining lost reputation was a good choice, as I always like when a game allows the player to make a comeback instead of forcing them to restart. Though for this difficulty level it doesn't feel like it is required. Or maybe having a smaller reputation range than 10 would make it work better.
The game looks good, I liked the animations on the customer! I also loved the way you've built the tutorial - separating all the info and putting the help/info buttons in respective locations made it much easier to memorize it all before playing.
It's a nice compo game, with a good (and fun!) interpretation of the theme. It's a solid base on which there's a lot of ideas to expand on. And it made me hungry for some burgery pizza...
Really nice game ! The concept reminds me a lot of backpack hero, but it's still it's own thing which is really nice.
The graphics were crude but charming (expect when the guy open his mouth and it's black, god is that terrifying lmao), and some, like the squid, the pineapple and the fish especially are actually pretty nicely drawn ! I love the concept, in which different elements add different flavors, with some adding multiple so you really have to think how you are gonna put them on the pizza. I wish there were a bit more levels tho, but impressive game for a COMPO ! Love the puzzles, even though some were a bit easy in my opinion, and since they cycle in the end you just know them by heart.
Very nice implementation of the theme ! I wish the tutorial explained more step by step instead of just throwing everything at you though (like you just have to make a pizza and the game guides every one of your move, click on that, rotate with R, ccw with shift R, C to customer etc...
You made nice design choices, not showing the P to play button at first, and the game was simple to understand (except for the tutorial lol). PLEASE tell me I'm not the only one who thought pineapple gave +1 in salt for the longest time lmfaoooo
- The Help sceen was a bit overwhelming at first, but I managed to understand it. Maybe it would be helpful to display keys keys like (R) inside the game, because I totally forgot about rotation at the beginning
- Some items like the boots are funny. The most interesting shapes for me had sausage and pinapple. Rotating the burger renders the burger at a wrong angle.
- I don't think it makes sense to go through the levels in a random order, because I too often got the same level (sometimes even back to back) and was never sure if I have seen all. At some point I was wondering when the mushroom will finally get relevant and suddendly a new level with mushrooms show up.
- I think adding some basic sound effects with JSFXR would enhance the game a lot. I myself used two basic sound to give feedback on drag and drop interactions (I use the category click, you might have to generate a couple of samples to get a sound you like)
- It might be a bit hard to notice for some players that the customer has a different animation when you solve the level perfectly. Maybe this could be done a bit more clearly, I feel like the reputation system doesn't reflect the performance directly.
Hope some of these points might be interesting for you!