Pocket Goblin

Embark on an exhilarating journey in the life of a Pocket Goblin. This game combines resource collection, refinement, and time-sensitive challenges within the confines of limited space that will test your wit and agility.
In "Pocket Goblin," players take on the role of a Pocket Goblin tasked with fixing the broken drops scattered across an Adventurer's Bag. These drops must be refined and then delivered to the altar within a strict time limit. The challenge lies in managing the limited space of the bag, where every drop counts.
Plan your routes carefully, prioritize the drops, and decide which refining strategies to employ. Each decision can impact your success in meeting the delivery deadline and advancing to higher levels.

"Pocket Goblin" offers a blend of strategy, time-management, and time-based challenges that will keep players engaged and eager to master the art of pockets in a limited space.
Are you up for the challenge, ready to refine your strategies, and ascend as the ultimate pocket goblin?
Art by:
https://www.instagram.com/gokaytacal.art/
Music by:
https://www.instagram.com/berk.uyku/
Comments15
Incidentally, I made an OOB when I dropped an ingredient on the side
Would love to see where this is heading to! :D
The game itself is very buggy, though, which sadly takes away from the enjoyment.
- You can leave the area very easily by accident and not be able to come back.
- Interaction with work stations often just do not work. You put a thing/things in, try to work it and... nothing. The progress bar just doesn't move.
- Sometimes you can take the thing out of the work station, sometimes you can't.
- Apart from level one (which seems to work fine in that context), you can get orders for things you have not work bench to make.
- You can get stuck on a level with time going into minus, and you can never fail/progress further.
I'm sure that with a heap of polish this can be a very fun game. Add a recipe book for the player to view (or maybe fill, as the recipes are discovered by experimentation), fix the bugs, add some progress tracker (like checkmarks at orders properly delivered and an X at the missed ones), and maybe even level summaries with scores. And you have a banger of a game 😄
The art and animations are great. The music, though repetitive, does not get annoying and is very fitting.