Private 621
ONE NEW MESSAGE
This is Goose One, callsign Machinegun, but you should call me sir.
So, private, how does it feel? Ready for another field trip?
Good.
You're just one step away from joining the ranks of the most loyal and dedicated. Our elite troopers aren't merely skilled warriors; they are the symbol of stability and honor within our Toy Box. You surely understand how extraordinary one must be to stand among them. In fact, you are the 621st toy to try to pull it off. Let’s hope you’ll be the 13th who can.
Look, everyone here knows that you’ve already proved yourself to be quite capable, but… You know the rules. Tradition is tradition, and no little goose can break it.
Remember to always watch your back and don’t you DARE to die out there, you got me?
Oh, one more thing. In case you’ve forgotten how to navigate, here’s a little last-minute tip. You can always thank me later, kid.

CONTROLS
| KEY | ACTION |
|---|---|
| W | *Move forward* |
| S | *Move backward* |
| A | *Move left* |
| D | *Move right* |
| LMB | *Attack* |
| SPACE | *Dash* |

TEAM
These comrades of yours will mourn, should you fail| CALLSIGN | ROLE |
|---|---|
| @tricky-fat-cat | Code and game design |
| @cptdrusha (FIRST TIME!) | Game design and level design |
| @getsky | Code |
| @krik-iddqd | Music and Sounds |
| @pavel-tararin | Game design and level design |
| @rild (FIRST TIME!) | Game design and level design |
| @sergio-nikol | Game design |
| @stp-shgnv | Music and sounds |




Comments29
-We have Armored Core at home
The Armored Core at home:
Very fun and challenging entry! Will be coming back to it later for more.
I run into some bugs on the main menu: 1. When I started the game, if I didn't right away ran into the Game Start portal the game would close and open again, as if some loop for the entire thing was running. 2. After dying, I went back to the menu and couldn't move.
@borderdestroyer thanks!
@holysparks Now we are game jam buddies
Here's the VOD with Timestamps so you can click to your game!
I think I encountered some bugs with the firing mechanic, one time I could not shoot anymore after I dashed, I had to click multiple times to be able to shoot again. Another time, I just started continuously firing after dashing and did not have to click or hold the mouse button down anymore.
What I really liked though was your main menu, I loved the idea of starting your game like this and immediately had to try the "Flee"-option - which did exactly what I hoped it would! Great work :)
@mortusnegati thanks for feedback, I completely forgot about mushrooms while worked on the visual pass -_- Will fix it in a post jam version
@krassenstein thank you for playing and stream
@merdeboi thanks, we will improve balance in a post jam version
@philocode thank you! You caught quite a strange bug
@leiggarfeed thank you
@fatemperor thanks for searching!
@dock-frankenstein thanks for playing, this bug will be fixed in a post jam version
@pabloabraham thank you!
Everything is actually more complicated. Specifically in this sequence, this sample was used in many Eurobeat songs, not only in "Running in the 90s". For example, it can also be heard in Domino's "Tora Tora Tora!". :)
In generally, this sound is from LA Style's "James Brown is Dead" (from where it dispersed to other melodies), where it itself was sampled from an old Electric Light Orchestra melody. It just so happens that I'm a big fan of Eurobeat, Belgian Techno and Hyper Techno at the same time, where this sound was used a lot, so I just decided to bring a little element of them into the melody.
The choir sample, by the way, also refers to “James Brown is Dead” and is also a marker for Belgian techno and Hyper Techno, but this is actually a basic preset from the Roland W-30 sampler.
For some mistake unknown to me, the build unfortunately included the Saturday demo of the track, not the final version by almost 4 minutes. =(
This will be fixed in the post-jam version + I will also post it separately on services in the next few days.
I was a bit confused about the first level ending in a checkpoint, then the second level just going on and on with no checkpoints.
I kept getting killed by the mushrooms cause I couldn't tell when they would explode or the range of the explosion.
@chybby thanks
Only tried jam version so far. Nothing else to criticize than could have some damage flash and some death animations are too long/not dramatic enough, so I keep shooting dead enemies. That and some juicing and it is fun little time waster
@jormarysky thanks
@camden-obertop thanks for playing!
tight gameplay, balancing, enemy variety
I ain't big on bullet hells personally but that kept me entertained for a while
maybe it could have been interesting to break down level 2 into more sublevels because a lot happens in there
but it feels like there's all the elements for real diehards of the genre to find their flow
well done, looking forward to the next one in April 😀 ✨
interesting choice of enemies
great entry