Protector of the light is a rouge-inspired tower defense game. Defend the burning light from hordes of enemies that storm your dungeon. Place your towers strategically, you have limited resources and limited space.
Features
* Tilebased, movement where every interaction happens on a fixed game tick * 3 handcrafted levels of increasing difficulty * Towers and melee combat
Controls:
* [WASD]: Move * [E]: Attack adjacent enemy * [Space]: Stand still and advance game one tick * [T]: Place tower
----- Very much a small little demo, with many areas that can be expand upon. I would for instance like to add more towers, more enemy types, more player weapons, more levels and more tiles that can be placed in the level. However, I am quite happy with the level of polish I managed to achieve within these 48 hours. Hope you enjoy!
Solid tower defense. Graphics look promising, sound effects are also on point. I think that attacking is bugged (it doesn't account for character rotation) and also I got a browser popup when I died. Remember that you can fix bugs in this jam.
A great combination of rogue and TD mechanics. I think it could use some telegraphing of enemy intent, I found myself getting caught out by when they would attack. You mentioned there are areas you want to explore more, and I think you should! With more content around towers, combat, and enemies, I think this is a very promising idea. Well-executed for a compo game, and very nicely polished. Great job! 🎉
Really nice tower defense experience with good difficulty & ramp-up in difficulty for the 3 levels you managed to put in! Pleasent to look at and fits the theme well, great job!
The game would benefit a lot from a bit more development time as you already mentioned in the description. Different tower and enemy types would spice the game up quite a bit. Its good for a compo, keep it up and see where it goes!
Good tower defense game, I prefer when I only have to place turret or kill things with my sword (that's purely personal) but it's a good entry ! For me it should have a little music to pace the game a little more, outside this, sound effect are great and the art style is cute ! Well done !
Nice and simple. I liked it. The only thing that is not very clear, is how I get hurt. It's not clear what causes my health to drain. Other than that, nice entry.
Very good tower defense. Would be nice if there was a visual indication of when an enemy is going to make a move next. Would love to see this idea expanded on.
Awesome little tower defense game! I really loved the pixel art. It was clear what was happening at all times and loved the simple but effective sound effects. Sometimes the enemies did predict where I was going which sometimes resulted in a death that felt a bit cheated. Some background music would also add a lot to this experience.
One thing I saw that I do not think was intended was that the towers were able to shoot through walls.
A tower defense/turn based dungeon combo, a novel idea! The art is cute, I appreciate the bouncy sprite movement you added to keep things visually interesting--turn based games can feel stale when there's only movement on the turns, otherwise.
I couldn't get through the third level, there was just too much going on from three sides, and I had to stay away from some of the action to pick up coins so I could afford more towers. That element adds interest, but is hard to balance it seems. 😄
A solid concept and demo, with a few more touches this could be a fun product!
The concept is really cool. Wish that there were more level varieties - I would almost rather have some smaller bite sized challenges that required tighter problem solving/puzzle solving. There feels like there's so much that you could play into - particularly if you expanded on how the combat works with some different enemy types or attacks and such.
I think that attacking is bugged (it doesn't account for character rotation) and also I got a browser popup when I died. Remember that you can fix bugs in this jam.