Shmuptris

co-authored: @dave-septian
Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★3.21
Innovation★★★★★★★★★★4.00
Theme★★★★★★★★★★3.74
Humor★★★★★★★★★★2.59
Mood★★★★★★★★★★2.73
Shoot 'em up with block based falling tetrominoes. With a limited space, try to get the highest score.
This is our first time making a game in Ludum Dare and our first time making games in Godot. With both of our limited time, we are amazed that the game was playable at all.
Tools: Godot

Comments12

nevyn
nevyn3 Oct 2023, 17:40
hahah, I love the unexpected combo!! ;D
Kris3
Kris37 Oct 2023, 10:35
Cool idea but it is confusing to play.
6len
6len7 Oct 2023, 10:40
Love the name and interesting idea, the game was crashing for me about a minute or two in to each try, might be something to do with my machine rather than the game itself.

Neat little game !
orangeoceans
orangeoceans8 Oct 2023, 04:44
I think this combination of mechanics has potential but needs some tweaking. For instance, adding the ability to slam blocks down would be fun.
MetaGen8 Oct 2023, 13:31
Interesting idea, but I think controlling tank without getting stuck in the block is quite hard.
Cody Raethke11 Oct 2023, 02:17
Interesting idea haha. This could have been pretty fun, but I found the controls pretty confusing; I think moving the tank left and right also moved the falling blocks left and right, but it was inconsistent and I'm not completely sure I was doing it right. I also got stuck in the blocks several times and the game kept crashing before I got very far.
funemaker
funemaker13 Oct 2023, 11:54
Nice game, seemed to work ok for me - it is an interesting combination of gameplay. I did get stuck in a block but was able to shoot back out of it.
adhesion
adhesion13 Oct 2023, 23:46
Super interesting concept, though the tetris and shmup aspects definitely clash with each other a bit. Linking your movement to the block movement was natural but led to getting stuck under blocks fairly often, and made it hard to place blocks and shoot enemies simultaneously. I was sort of trying to play proper tetris, though that was pretty hard and it actually wasn't clear whether I should have bothered (does making lines do anything?). Enemies also appeared and shot so quickly as to be unreactable, which was a little frustrating and basically made it a matter of time until you lost. Agreed that adding the ability to instantly drop blocks would have improved things a lot. Think my highest score was around 100 or so. Would be really cool to see this concept refined some more, nice work.
JuanRod707
JuanRod70714 Oct 2023, 15:35
I liked the idea a lot, very fitting to the theme. I'd love to see some more quirky features like enemies that fire a special bullet that rotates the falling pieces for example.

Great work!
fatEmperor17 Oct 2023, 00:22
Simple and fun. Well done.
moonlightbomber
moonlightbomber17 Oct 2023, 07:33
It's a clear mashup of two games. Polish the graphics and you're golden.
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