Shop 'n Block
Take care of you little antiques shop.
Sell enough cursed items to buy back your soul from the Keetkat.
You'll receive Items in your Shop's Storage.
Place them around. Make sure the customers can reach anything they want !
Don't mind the cat (it technically owns the place...), it does what it wants.
It might get in the way of the customers...
Play it Here ! : the itch.io link works as well ↓↓↓
Sell enough cursed items to buy back your soul from the Keetkat.
You'll receive Items in your Shop's Storage.
Place them around. Make sure the customers can reach anything they want !
Don't mind the cat (it technically owns the place...), it does what it wants.
It might get in the way of the customers...
Play it Here ! : the itch.io link works as well ↓↓↓



Comments17
Great job, congrats!
I know it should be obvious, but would have been worth saying I'm meant to use the mouse...
I didn't feel challenged enough and although there was a score counter increasing, it felt a bit aimless. I suspect you might have had more ideas in mind if time allowed (?).
Some losing condition would have probably added a bit of challenge. I did find the cat and its obstructions cute.
Sound was kind of quiet - had to really crank my volume way up. When I did the music was excellent.
NPC's stopped moving a few times, also I saw some walk through the middle wall. I think they were glitches but it was pretty cool.
Would have liked to be able to see what items the NPC's wanted / their intentions.
Great work really relaxing :D
It seemed that ratings went down if they couldn't get through, but this was unclear as some other people have said so maybe a little visual indication (a sad face above their head or a speech bubble saying they couldn't get through before they turn around) would have been nice. A way to get ratings back up might have been nice as well but that's probably another thing that would be a time sink in a jam to add more layers to the gameplay!
A bug(?) I encountered was that sometimes a red hexagon would appear on customers. It seemed to be when there was more than one customer was in and the second couldn't get through (I think?). I also didn't get any sound in the game.
The graphics were very cute and I appreciate the cat a lot! The variety of customers and items was nice. The whole thing was very cohesive and looked like a proper game! The way the customers walk back and forth and pause a little make it more interesting and more like they're browsing rather than just walking straight through.
Maybe throwing some weirder shapes in there too as the game goes on would make the difficulty scale in a more interesting way as well.
Overall, super cute vibes and a nice idea, although, gameplay could be clearer.
Edit: I went back in and turned the sound up in the settings option and this seemed to activate the sound. Could still hear it after I turned it back down to where it was originally so I don't think it was my pc being too quiet. The audio added a lot and made it much clearer that they were buying items. It also made me realise (I think) that the red hex comes up when the item they are looking for is not in stock. Like previous comments, some indication of what they are looking for would be nice. You could just put this in a thinking bubble or something.
I'm now about 90% sure that people stopped buying things when I hit a score of 25. They just walked through and didn't pick anything up.
I like the idea and the cat is a great way to add dynamics to the pathfinding puzzle but for the most part the game was a bit too unclear in what I was meant to do but also at the same time very easy as I could just drop everything pretty much anywhere and as long as I didn't block the main path it was fine.
Cool concept needing more polish, great job :)
But the vibe and artwork you created was really nice!