Shot in the Dark

co-authored: @nullcode, @deppong
Overall★★★★★★★★★★3.99
Fun★★★★★★★★★★3.95
Innovation★★★★★★★★★★3.99
Theme★★★★★★★★★★4.43
Graphics★★★★★★★★★★3.99
Audio★★★★★★★★★★3.82
Mood★★★★★★★★★★3.82
You are scientist who has been studying rifts in reality for sometime. You never thought it could get this bad...

Shot in the Dark is an action top down shooter where you are limited to your small slice of reality. Many demons lurk beyond what is real and have a thirst to terminate you. They blast you with comic energy from the shadows. You cannot see what isn't real but luckily in your research you developed a radar that detects such movements beyond what's real. You have to use what little information you have to battle these unseen threats. While using your radar you are unable to move or shoot.

How To Play:

Enemies are invisible but orbiting the player in circles, Use the Radar(Hold Right Click) to see how enemies are moving to try and figure out where they are.

- WASD for movement
- Mouse aims your rifle
- Left click fires
- Holding right click down is your radar, which pings your enemies' positions twice.

Comments6

LDJam user 315038
LDJam user 3150382 Oct 2023, 23:53
Nice atmosphere and unique idea. I would love some indicator if shooting a detected monster actually killed it - or some score text that would tell me that. Btw loved the death screenspace effect (and the effect on the text too!)
LDJam user 3767223 Oct 2023, 06:33
The concept of radar is so cool!Just suit the theme and save bunch of resources I've made a shoot'em up also and I wish to have your laser gun in my game haha :-D
LDJam user 314224
LDJam user 3142243 Oct 2023, 10:51
The concept is cool ! :D

I love your art ! GG

the work done on the game is incredible !
LDJam user 03 Oct 2023, 18:47
very interesting concept
LDJam user 3762844 Oct 2023, 00:29
Neat! I unfortunately didn't get to see any of the enemies that come into your area; maybe I just wasn't good enough to last very long? Once you figure out how to hit the enemies, it's really neat, though there could be more confirmation you hit something. Also, I feel like the two radar pings could be spaced out a bit more, giving you a little more time to react and get ready to shoot. Holding the radar button is a bit annoying, and I think it could just as easily be one click, with a cooldown for using it. This way you can focus on dodging more than holding the radar button. Overall, a really great game, very unique and an interesting take on the theme.
LDJam user 206001
LDJam user 20600117 Oct 2023, 04:53
This game is magnificent. The sounds are perfect and the graphics are very well adjusted. This is more of a lesson on how to make a very short game in a demo. I'm learning a lot in this jam. I really die after a while, but at the same time I can survive for a while, then it gets a little repetitive. But I know that if they had more time, more things would be implemented. I really liked. Totally on topic

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