Skyland
Skyland
Welcome to Skyland -- a flying island with green-green grass, forests, lakes, mountains, and... houses!
Your job is to place houses, following the following simple rules:
* Houses cannot be placed in adjacent cells. Diagonal cells are OK.
* Each row/column should have a given number of houses (written next to it).
* Lake: exactly 3 houses around it (in the 8 cells surrounding the lake).
* Mountain: exactly 2 houses on the diagonals passing through the mountain (in total).
Controls:
- Left mouse button: place house
- Right mouse button: remove house/place mark/remove mark
Once the houses are placed, the neighbors can live peacefully and enjoy the surroundings!
Genres: puzzle



Comments19
Well executed!
The difficulty felt nice and gradual, building up to the last few levels where I spent most of my time.
Here's what I thought about it:
* Limited Space
* You definitely worked around the theme of limited space extremely well, creating a game where managing how you place things is not only a major mechanic, but actually fun to work with.
* Graphics
* All the graphics in this game are very well polished and fit together. Grid spaces are clearly defined and each obstacle you have to work with is easily read at a glance.
* Audio
* The background music is calming and fits with the relaxed puzzle nature of this game. It never became grating or annoying to hear on loop.
* Gameplay
* The puzzles themselves are well-made. Each one felt crafted to where the solution wasn't entirely obvious just by sight and took some working through. I don't play puzzle games of this nature, but I was able to quickly pick up what I needed to do to reach the solutions, and it felt rewarding. The option to place X's on the floor helped quite a bit on finding where I needed to place my next building.
Overall, the game is very well-made and polished. I could definitely see this being published as a mobile or web game as it is right now with the addition of more levels eventually. The only ideas for what I think could improve the experience, other than adding new ideas on top of what you already have, I'd say to have an in-game explanation/tutorial of what certain objects like the mountains and lakes do.
I wonder if you (the devs) have a mental algorithm for solving the puzzles, because about halfway through the game I started brute-forcing them. I've always been bad at sudoku type games, though.