Spacekeep by the Kickin' Big Phroggy Shovel Toasty Malone Dogs
*IF GAME DOESN'T LOAD USE ITCH LINK*
Spacekeep: Every Resource Counts. Every Threat Looms.
A spaceship and its mothership are stranded and under attack! Exoleeches swarm in hunger. Can you fend them off? Collect materials, manage limited resources, survive. If you can..." Make clever use of your limited inventory space to store resources and attachments to survive an onslaught of alien attackers.
Spacekeep: Every Resource Counts. Every Threat Looms.
A spaceship and its mothership are stranded and under attack! Exoleeches swarm in hunger. Can you fend them off? Collect materials, manage limited resources, survive. If you can..." Make clever use of your limited inventory space to store resources and attachments to survive an onslaught of alien attackers.
Comments16
The art in this game is very well done tho, the best part of the game
I flew around the base for about a minute because the arrow was pointing there
* Having to drag in each item one at a time is tedious, slow, and the hitboxes to click on ores seem to be too small.
* Dragging items to the space station is also slow.
* Enemies swarmed in way too fast and in too high of numbers for me to get ready for them.
* The movement controls should normalize the clicked input direction, right now I travel very quickly horizontally because of the screen's aspect ratio, and it's weird that I travel slowly unless I click in just the right place.
* Grinding sound should get quieter the longer it runs, it's a subtle quality of life improvement
There's definitely some potential here. More upgrades like an electric damage field for your ship, or increased knockback from the space station on attackers.
Would be good if there would be some feedback when you deal damage (simple flashing would do). At first, I wasn't sure if I was even doing anything when I tried to kill the aliens with my laser or mine the asteroid. The pushing effect you do makes it harder to keep up with everything, as the asteroid run away from you, making them that much harder to mine. And the aliens just keep coming and coming :laughing:
I also think that the items should be picked up by just flying into them, and only do mouse dragging inside inventories (to move things or throw them out).
Overall, it looks good and starts strong, just needs a little more to keep that momentum going.
Sidenote, did I feel a little bit of Cosmoteer influence? If you're not familiar it might be a game worth looking into as something you'd enjoy playing.