Ludum Dare #54compo
TetraPolis
A resource management simulation game, but all buildings are tetris blocks! You need to balance space and resources and get higher score.
Controls:
S/Left Arrow: Move Left
D/Right Arrow: Move Right
S/Down Arrow: Move Down
R/Up Arrow: Rotate Block
There are 3 types of events that randomly happen every 15 seconds:
1) Fire: Destroy blocks on fire after 20 seconds, will spread to neighbor blocks (can be stopped by removing the block)
2) Disease: Decrease the production efficiency of blocks, will spread to neighbor blocks (can be stopped by removing the block)
3) EarthQuake: Destroy a random row of blocks
There are 2 types of works you can assign your people to:
1) Farmer: Produce 10 units of food every second.A person will consume 5 units of food every second.If a farm block is destroyed, you'll need to reassign them to work.
2) Miner: Produce 10 units of gold every second. Gold can be used to destroy blocks to prevent fire/disease from spreading.
Controls:
S/Left Arrow: Move Left
D/Right Arrow: Move Right
S/Down Arrow: Move Down
R/Up Arrow: Rotate Block
Core Mechanics:
Events:
There are 3 types of events that randomly happen every 15 seconds:
1) Fire: Destroy blocks on fire after 20 seconds, will spread to neighbor blocks (can be stopped by removing the block)
2) Disease: Decrease the production efficiency of blocks, will spread to neighbor blocks (can be stopped by removing the block)
3) EarthQuake: Destroy a random row of blocks
Labors:
There are 2 types of works you can assign your people to:
1) Farmer: Produce 10 units of food every second.A person will consume 5 units of food every second.If a farm block is destroyed, you'll need to reassign them to work.
2) Miner: Produce 10 units of gold every second. Gold can be used to destroy blocks to prevent fire/disease from spreading.
Abilities:
Scores:
Genres: simulation
Tools: Unity



Comments21
Still though, having each piece be a different type of building that I have to allocate people to is an awesome idea. Great Job!
This game is pretty fun. A tetris combined with resource management/colony building is a unique concept and quite enjoyable. I found that the autofill tends to split workers evenly between mining and farming which lots of times makes you immediately lose due to low food, so I had to manually appoint lots of farmers, and then when I have a big food supply I toggle the autofill and it works well.
Very cool and fun stuff overall. Good job!
- It felt quite difficult, as someone who doesn't play tetris that part was taking most of my attention, while I tried to figure out the rest of the screen and then I died. It might be a nice challenge for tetris players who could instinctively position the blocks and concentrate on the other tasks.
I think it's difficult to combine a game requiring you to focus really hard like tetris and a thoughtful resource management game. Good job doing it!
Really interesting idea! It feels like the start of something really unique, but didn't quite gel for me - I like the idea of trying to balance what buildings are in my play field, but at some point I ended up just playing Tetris and ignoring the rest. I'm actually not quite sure how I lost (play field was no where near full, was it just a timer somewhere?). If things were a little more strategic, this could be perhaps more interesting - maybe would be interesting to simply *not* clear lines like Tetris, just use those mechanics to fill up your city, and the money/food play in to how you clear space / just deal with events. Very nice entry though, I had fun playing it.