The Last Sanctuary
| Using Godot 4 I wasn't able to make a HTML5 version that works on ldjam.com or itch.io without sinking in hours and hours so the only way to play is the executables, sorry for the inconvenience. |
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A puzzle/"colony sim" where you must try to accommodate endless waves of refugees on your space station after a cataclysm happened on Earth.
A timer (in the top right corner) counts down to 0 endlessly, each time it reaches 0, refugees come and your population grows. Your mission is to accommodate them with housing and by producing more food, water and oxygen ("life support").
You can zoom with the mouse wheel, and move the screen either with the arrow keys or the middle mouse button. You can destroy rooms with the bomb button (and right click to deselect the bomb tool), or add new ones by selecting the type and the shape of said room. To rotate a room, use the mouse wheel.
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Sadly I didn't have the whole weekend to myself, so I made the choice to go for the jam instead of the compo. I hope someone can have some fun with the game.
Tools: Godot


Comments17
@sheepolution: The population grows each time the timer ends, which is why the needs grow too. But you're right it's not really clear, I'll add something about this in the description.
`[...] Is the .pck file missing? [...] The associated .pck file should be renamed to match the executable name [...]`
The truth is that I would love to play The Last Sanctuary, it looks great!