
The One
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
This is a game-jam entry for Ludum Dare 54.
Game controls:
- A and D for Movements.
- k to jump.
- J to attack.
- H to shoot arrows.
Tools used: javascript & libresprite
[critical bug-fix] change log:
--------------------------------
Oct 3, 2023:
-------------
fix: properly reset stage walls on gameover
- The stage walls were not properly reseted on re-playing after gameover. Which was causing the player and enemies to re-spwan outside of the walls and made the game unplayable.
Oct 6, 2023:
-------------
fix(stage-collision): prevent stage's walls collision tunneling problem
- Because of the collision tunneling problem, sometimes player falls in infinite loop & pushed enemies & player outside of the stage walls which was making the game unplayable.
fix(Enemy): disable attacking player when health is 0
- When the enemies died in attack mode, the attack hit-area check wasn't disabled. As a result, the player was getting hit by an unknown reason and was dying really fast.
fix(hi-score): make the hi-score display consistent
- There was a discrepancy in kills count aswell as in the gameover & win screen. Which in turn lead to a false information.
fix(enemies spawn timer): shorten the duration
- I was working on a delta-wait timer. Which is still incomplete. Because of that a number of bugs are still present. One which is highly affected is the enemies spawn timer. i.e sometimes player has to wait for a long -long time. For a time being I just shorten the duration.
Game controls:
- A and D for Movements.
- k to jump.
- J to attack.
- H to shoot arrows.
Tools used: javascript & libresprite
[critical bug-fix] change log:
--------------------------------
Oct 3, 2023:
-------------
fix: properly reset stage walls on gameover
- The stage walls were not properly reseted on re-playing after gameover. Which was causing the player and enemies to re-spwan outside of the walls and made the game unplayable.
Oct 6, 2023:
-------------
fix(stage-collision): prevent stage's walls collision tunneling problem
- Because of the collision tunneling problem, sometimes player falls in infinite loop & pushed enemies & player outside of the stage walls which was making the game unplayable.
fix(Enemy): disable attacking player when health is 0
- When the enemies died in attack mode, the attack hit-area check wasn't disabled. As a result, the player was getting hit by an unknown reason and was dying really fast.
fix(hi-score): make the hi-score display consistent
- There was a discrepancy in kills count aswell as in the gameover & win screen. Which in turn lead to a false information.
fix(enemies spawn timer): shorten the duration
- I was working on a delta-wait timer. Which is still incomplete. Because of that a number of bugs are still present. One which is highly affected is the enemies spawn timer. i.e sometimes player has to wait for a long -long time. For a time being I just shorten the duration.