Tidal Towns

Tidal Towns

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.43
fun: 4.38
innovation: 4.32
theme: 4.74
graphics: 4.30
mood: 4.25
Tidal Towns is a city builder/puzzle in which your city is sinking. Due to rising sea levels, sections of your city are falling below the water. It is your job as mayor to ensure all of your residents have a home after the rise.

> Please note that you can't get the gist of the game in 2 minutes and is not ideal if you are looking to rate it quickly for karma. This will probably take ~10 minutes to have a good enough idea to rate properly.

There is a list of bugs near the end of the description. Reading may be helpful to avoid confusion.

How to play & controls

> The game has tutorial. You don't *have* to read this before playing, but if you get suck feel free to reference this again.

InputsDescription
WASDMove camera
Q/EOrbit (turn) camera
ScrollZoom in and out
Secondary click (right click)Pickup residents or confirm build
Primary click (left click)Drop residents or cancel build
Z/XRotate building (in build mode)

Cheat codes :)

- `ctrl + alt + W` to skip a level (great for skipping levels you have already beaten since the game does not save your progress).
- `ctrl + G` to give +10 of each resource.

About us

We are two high-school juniors who have been making games together since the 7th grade. This is our 3rd (finished) Ludum Dare game and we are proud of how it turned out. We hope you have as much fun playing as we did making.

Credits

- Music from abstractionmusic.com
- Sound effects from Kenney, Material Design, and many other sources
- Water inspired from Wind Waker.

Notes, Bugs, and FAQ?

- Shadows don't work on web build.
- On the first non tutorial level (second level), the highest point is on the the left, the right side is lower.
- The tutorial says to use `ctrl + click` to select / drop residents and click selects only one. There was a last minute change so that clicking selects all by default.
- The arcology says it costs 20 of each recourse. This is an error, it only costs 15 of each resource.
- The Luxury house model is double sized for some reason, but the footprint is the same as it should be (much smaller)
- On some machines, restarting occasionally does not give you starting gold. If this happens, restart until you get it.
- You can place buildings partially in walls and over cliffs.
Found a bug?
Tell us on Discord