
Tiny Shop
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Run a tiny groceries shop and try to make a living. The space you have available is really limited!
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Well, it's 2 weeks now and I somehow still lack the energy to write a better description, a tutorial, or anything. And I certainly lack the energy to gather ratings and play other games. Oh well, it is what it is, this time my game won't get enough plays or ratings to get scored. But for anyone interested, here's a quick...
Control the game using the Arrow keys or WSAD for movement, and E or Enter for interacting with stuff (like picking up objects or opening containers). The point of the game is to make money selling products in your store. Each day, new products "appear" in the storage room (there was supposed to be a mechanic of you buying those products before going to work but oh well). Customers only buy products that are displayed in the store. When a customer is ready to pay, scan all the products they want to buy using the cash register (hold the product in hands and interact with the cash register), then put them into the right basket next to the cash register. All shop interactions are also in the cash register, like closing the store and ending the day. There you go, good luck!
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I'm working on the game a little after the game jam, trying to actually finish it. I had plenty of troubles trying to figure out the navigation system in Godot, so maybe I'm just gonna give up. Features I wanted to get in:
- Before going to work, decide what products to order and have them appear in the storage room for you to sell
- Ability to upgrade to a bigger store
- Ability to hide employees
- Pay rent, see your bank account balance
If you want to follow the development, head over to the Github repo and give it a star/watch. Thanks!
---
Well, it's 2 weeks now and I somehow still lack the energy to write a better description, a tutorial, or anything. And I certainly lack the energy to gather ratings and play other games. Oh well, it is what it is, this time my game won't get enough plays or ratings to get scored. But for anyone interested, here's a quick...
Quick tutorial!
Control the game using the Arrow keys or WSAD for movement, and E or Enter for interacting with stuff (like picking up objects or opening containers). The point of the game is to make money selling products in your store. Each day, new products "appear" in the storage room (there was supposed to be a mechanic of you buying those products before going to work but oh well). Customers only buy products that are displayed in the store. When a customer is ready to pay, scan all the products they want to buy using the cash register (hold the product in hands and interact with the cash register), then put them into the right basket next to the cash register. All shop interactions are also in the cash register, like closing the store and ending the day. There you go, good luck!
---
I'm working on the game a little after the game jam, trying to actually finish it. I had plenty of troubles trying to figure out the navigation system in Godot, so maybe I'm just gonna give up. Features I wanted to get in:
- Before going to work, decide what products to order and have them appear in the storage room for you to sell
- Ability to upgrade to a bigger store
- Ability to hide employees
- Pay rent, see your bank account balance
If you want to follow the development, head over to the Github repo and give it a star/watch. Thanks!