Ludum Dare #54compo
Tiny Tower
A short dungeon crawler in a very, very tiny tower
Install
You don't need to install anything, just run the .exe.
Controls
Keyboard
- arrows - move
- C - attack
- X - blink
Gamepad (anything compatible with XInput, i.e. XBox pads)
- left stick - move
- X - attack
- A - blink
Install
You don't need to install anything, just run the .exe.
Controls
Keyboard
- arrows - move
- C - attack
- X - blink
Gamepad (anything compatible with XInput, i.e. XBox pads)
- left stick - move
- X - attack
- A - blink
Genres: action
Comments30
Not difficult
at all in the first part , i guess it serves as a tutorial for the second part which reveal all the potential of the game with a timer it's immediatly more difficult , i died many time before finishing the game .
the savestate is really appreciable .
Really love the gameplay of this, building it around the blink mechanic worked pretty well I think. Mixing up the different obstacles like spikes, bombs and enemies kept the gameplay being fresh all the way to the top. Art was cute I think, I think it lent itself well to this type of gameplay. Same with the sound effects and the music, it all fit together very well. Great job all around!
Great music, appropriate sound effects and cool graphics. Controls felt pretty tight. Whole thing felt like the best version of a NES game.
Especially the second part took me a few tries. And thank you big time for only setting me back to the top!
Well done! I think the game is won once you escape off the screen outside.
The retro graphics of the game are also very good. Music and sound effects have played a great role.
But the player's movement speed is too fast and inertia is difficult to control, making it easy to reach the spike.
Negatives would be that the bomb levels all kind of felt the same, except the ones where you had to fight enemies as well. I also made the game crash:
This happened at the end when I ran out of the tower, I just kept running and ran straight off the bottom of the initial screen. Pushing okay on the error gives me this screen:
I'm counting it as I found the hidden bonus level, haha. Those are very minor things though and I still really liked this one!
I like the ASCII in the "readme.txt". It's so superfluous but you did it anyway.
I was taken aback by how big the window was, and the pixels look huge. For a game named "Tiny tower", I expected a small window.
Also, beware of how the "faux-pixel" does not fit the grid. While moving, it's normal, but for example when we start we can see how the big pixelated hears are not "pixelly" aligned with the top of the ground floor. The most visible example is the cool-down bar obviously not pixellated.
About the colours, I was disturbed by how the palette of the character was a traditional grey for iron and red for fabric, whereas the rest is more of a stylised two-colours (blue for everything, red for danger...). Well, the bomb also breaks this dichotomy, and the orange explosion was yet another colour.
When you don't understand the bomb mechanism, you quickly die and assume "oh no, will I ever finish?". But after, I found them easy. Were there meant to explode at different time to add tension? But then I understand you can destroy them, which is indispensable to make the return. I had the most trouble with the blobs, since it's hard to hit things within the strict 4-directions.
It looked surprisingly short to me, so the return part was a good surprise. However, as cool are anti-frustration save points, I feel like you were too nice: it's short enough to afford a little "well, you have to retry from the begininnig" (like the hearts, I thought you could only refill a unit, not the entire bar). I write that even if I died a lot, but on the other hand I think the time spend would be equivalent since while going up we learn to better grasp the mechanisms.
The return is really stressful, good job, but it would have been good to stop the stressful moment when you go out, instead of "Game over" (is it because I didn't go out fast enough? The first time my window got closed).