
To Hell With You!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Play in browswer using itch.io link below.
*Does not work on MacOS, gamepads may work but are untested*
An army of zombies march towards paradise, and your mission is to frantically dig graves fo them to lay in. Reach the gates of Hell and seal it off!...
Every grave you dig is a zombie prison, keeping them away from Heaven's exclusive real estate.
Once a zombie enters a grave, it will be trapped for only 30 seconds before another one is released from Hell's open gates.
Heaven's guest list is limited to only 5 souls. Your demise, or any zombie sneaking through, robs Heaven of precious space. When paradise reaches capacity, your journey ends.
So, TO HELL WITH YOU!
*Share your High Score screenshots in the comments below!!*
* Art: Alain Daigle @add-art
* Art: Francis V @francisv
* Art & Technical: Ljubica Todorovic @artofluba
* Technical & Coding: Sean Esopenko @sean-esopenko
Created using Godot 4.1.
*Does not work on MacOS, gamepads may work but are untested*
Heaven's gates are overflowing, and Hell's fury has been unleashed!
An army of zombies march towards paradise, and your mission is to frantically dig graves fo them to lay in. Reach the gates of Hell and seal it off!...
Every grave you dig is a zombie prison, keeping them away from Heaven's exclusive real estate.
Once a zombie enters a grave, it will be trapped for only 30 seconds before another one is released from Hell's open gates.
Heaven's guest list is limited to only 5 souls. Your demise, or any zombie sneaking through, robs Heaven of precious space. When paradise reaches capacity, your journey ends.
So, TO HELL WITH YOU!
*Share your High Score screenshots in the comments below!!*
The LD 54 Play Tasty Games Team
* Art: Alain Daigle @add-art
* Art: Francis V @francisv
* Art & Technical: Ljubica Todorovic @artofluba
* Technical & Coding: Sean Esopenko @sean-esopenko
Created using Godot 4.1.