Have you ever wanted to have the experience of flying from the comfort of your own home? Chasing brightly burning food, the snake fills everything in this gloomy space with its body and it is only up to you how fed up it will be and when it will eventually start chewing itself up.
This game is a reinvention of the usual snake game. This is our first time participating in a Game Jam, and we only recently started learning Unreal Engine 5. It was a great opportunity to practice and work as a team. We got a lot of fun. Thanks to Ludum Dare. :>
Also a special thanks to our friend, Nikita, who recorded the food sounds.
ππππππππ: - For movement just point in the right direction. - πππ to exit - π to restart - π to enter photomode (needs a restart after)
Managed to play a little, I like the idea here. However, performance wise I could barely get my framerate into the double digits. Would love to play a more performant build.
Same as jellycopter, the perfs were bad on my machine (and I my opinion the visuals did not justify it). An average of 17fps, which made it quickly very hard to do anything after a few speed pickups. The sound for the pickups was really annoying to me.
Woah this was really cool! It felt super weird to see my tail behind me in the first person. I really felt like some kind of dragon snake creature. I only got to 12, but I was making some really sick maneuvers!
Would be interesting if you also accumulated time-based points on some kind of logarithmic scale π€
@jellycopter@thebmxeur performance is an issue we found out about when we started the playtests, so about 1-2h before the deadline... We tried some things out to fix it and it did become much better than it was, but it still is far from perfect. Sorry you couldn't enjoy it fully, we will give our best make a better performing game for the next jam :)
I like the idea of a 3D snake in a continuous environment. I liked the graphics, the overall atmosphere, and it was pretty fun to play.
Like others mentioned, the performance wasn't the best, but it was playable on my machine.
I must say I'm not a big fan of the sounds. When I took the first ball, I thought I did something wrong, because the scream was so loud and scary (maybe just lower the volume?). I would have expected a more cheerful sound, I only knew I did the right thing by looking at the score.
Overall, nice work. Pity about the sounds and the performance, but it's a good game to kill some time with π
Comments17
Would be interesting if you also accumulated time-based points on some kind of logarithmic scale π€
Like others mentioned, the performance wasn't the best, but it was playable on my machine.
I must say I'm not a big fan of the sounds. When I took the first ball, I thought I did something wrong, because the scream was so loud and scary (maybe just lower the volume?). I would have expected a more cheerful sound, I only knew I did the right thing by looking at the score.
Overall, nice work. Pity about the sounds and the performance, but it's a good game to kill some time with π
Keep up the good work π
This game leaves a surreal impression. And the size and requirements of Unreal Engine are part of this surreal picture.