X-13 VIRTUOUS MISSION
Welcome to the unveiling of the successor to Machina-Machination's popular X-12 manned indoor combat mech!
The X-13 is but a prototype, and is not yet proven for real-world use.
This is where you come in.
As our best combat pilot, awarded with the medal of honor, you've been pulled out of retirement for one last mission.
Investors will take a close look at your performance.
Give them a show to remember, this weapon might change the future of warfare.
HOW TO PLAY X-13 VIRTUOUS MISSION:
- Choose your loadout at the beginning of the game. Toggle = ugprade applied, choose wisely!
- Shoot all the turrets who are shooting at you!
- Reach the end of the level
- If you kill all the turrets, reach the end and are in time then you win!
CONTROLS:
- WASD: Move
- SPACE: Jump
- CTRL: Crouch
- SHIFT: Dash/Sprint
- Left Click: Shoot
- M: Mute
- F11: Fullscreen
Credits:
- ProtoKrok
- eliasvsimon
- DervlX
- SoulPixelIV
The Windows build is the official version, Linux and MacOS versions are experimental.
Made in Godot 4.1, Vulkan compatible system required.
rc4 is the original jam submission, v1.0.1 is the latest version which includes bugfixes
VERSION 1.0.1 BUGFIX RELEASE
This is purely a bugfix release as only fixes are permitted during the jam rating period
- Timer now functions after you won the game once
- Crosshair is now perfectly centered
- Upgrades now properly reset after starting a new game
- HP upgrade is now being applied correctly
- Firing Speed upgrade is now being applied correctly
The X-13 is but a prototype, and is not yet proven for real-world use.
This is where you come in.
As our best combat pilot, awarded with the medal of honor, you've been pulled out of retirement for one last mission.
Investors will take a close look at your performance.
Give them a show to remember, this weapon might change the future of warfare.
HOW TO PLAY X-13 VIRTUOUS MISSION:
- Choose your loadout at the beginning of the game. Toggle = ugprade applied, choose wisely!
- Shoot all the turrets who are shooting at you!
- Reach the end of the level
- If you kill all the turrets, reach the end and are in time then you win!
CONTROLS:
- WASD: Move
- SPACE: Jump
- CTRL: Crouch
- SHIFT: Dash/Sprint
- Left Click: Shoot
- M: Mute
- F11: Fullscreen
Credits:
- ProtoKrok
- eliasvsimon
- DervlX
- SoulPixelIV
The Windows build is the official version, Linux and MacOS versions are experimental.
Made in Godot 4.1, Vulkan compatible system required.
rc4 is the original jam submission, v1.0.1 is the latest version which includes bugfixes
VERSION 1.0.1 BUGFIX RELEASE
This is purely a bugfix release as only fixes are permitted during the jam rating period
- Timer now functions after you won the game once
- Crosshair is now perfectly centered
- Upgrades now properly reset after starting a new game
- HP upgrade is now being applied correctly
- Firing Speed upgrade is now being applied correctly






Comments20
The movement is fluid, not all the upgrades seem useful, as the more hp and hud seem unecessary to me once you know the layout and for me personally even from the first start.
About the movement though: the sprint toggle also works mid-air which feels weird, a dash would be more appropriate here I feel.
I wish there was music, but other than that the atmosphere is moody and consisten I feel!
Always nice to see 3D in Godot, but instead of you I'd try a smaller scope next time to tighten things up. Good luck!
I would have liked it if there was an enemy counter on the hud, and if there was some feedback on successful hits. Overall though, I could see this becoming a bigger game in the future!
The 32bit graphics really sold me on this experience. :smiley: