YEETUS
Transported through time and space, a roman warrior awakens...
Fighting for survival, armed with only his strength and the power to YEET...
Defeat interdimensional monsters, uncover ancient secrets, yield the might of...
YEETUS!
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Play WebGL version on Itch.io
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You must guide YEETUS, the mighty Roman centurion with a penchant for YEETing, through a treacherous floating arena in the uncharted depths of space *(or some other funky dimension)*.
Your goal? Simple:
Survive for a mind-numbing 5 minutes!
Armed with the power to YEET ground tiles and an arsenal of upgrades, you'll face off against an eclectic cast of alien monstrosities.
But be warned! Gravity is up to no good here. As you hurl tiles at those pesky creatures, hold your breath and keep your sandals firmly planted on the ground.
You don't want to be caught off guard by a sudden tumble into oblivion!
Controls:
Movement - WASD
*YEET!* - Left click
*Dash (if unlocked)* - Right Click
*Jump (if unlocked)* - Space
*Special attacks (if unlocked)* - 1 (or Q) and 2 (or E) (Look on the bottom left corner, it should show it there if it's unlocked)
*Note: Try the Windows build for an optimal experience if the webgl version crashes.*
Credits:
Daniel N - Art, Design & Programming
Thiago Adamo - Music/SFX

Comments28
Took me a second to realize I was throwing the floor tiles. It's a really cool concept!
This game was made in Godot I believe? If you ever plan on sharing the game code I would be interested in learning how you pulled this off.
One thing that wasn't clear, is if we got a special attack how we actually used it.
Nice gameplay, it's well balanced and it feels really polished. Sometimes the dash or jumping don't work, but it's not a big deal.
Oh, props for the graphics, too!
I do agree I should have made it easier hahahahah.
@dodoita thanks ^^ I noticed the jumping not working sometimes but didn't have the time to figure out what was wrong with it. The dash I didn't really notice, there's a cooldown that on the dash is represented visually on the bottom left of the screen, maybe it was the cooldown that wasn't letting it work sometimes?
Great move using the upgrades, that kept the gameplay interesting and left me wondering what other upgrades I might encounter.
Art looks great, nice melodic soundtrack, a very solid entry!