Ancestor Rain
It hasn't rained in the local town for a long time. Because of such horrible conditions, the frogs' pond is in a dangerous situation, and the lake itself is soon about to dry!
Help the frogs summon their ancestor, the ancient Tiktaalik, to bring rain and revive their pond!
Gameplay:
Hit the notes to the rhythm. Press on time (when the vertical line is in the middle of the prompt) for regular notes and hold for long notes. Make sure to let go when the note ends. Do well and you'll be able to summon your ancestor.
Controls:
⇦ ⇧ ⇩ ⇨ (Keyboard/Controller)
Help the frogs summon their ancestor, the ancient Tiktaalik, to bring rain and revive their pond!
Gameplay:
Hit the notes to the rhythm. Press on time (when the vertical line is in the middle of the prompt) for regular notes and hold for long notes. Make sure to let go when the note ends. Do well and you'll be able to summon your ancestor.
Controls:
⇦ ⇧ ⇩ ⇨ (Keyboard/Controller)



Comments61
I really liked it!
I also made a small hotfix for a minor visual issue that could happen when unfocusing on the level end screen and also fixed a tiny issue with audio sliders.
Also, about controls: while it's not listed, WASD, IJKL and Arrow keys on keyboard and D-Pad and face buttons on controller are all valid inputs. We just decided to go with arrows for the visuals as they felt like they'd be understood the easiest across different input devices.
I feel this has a lot of potential in the humor aspect, like if you make the sounds real bad when you play it wrong and perhaps add some complexity in the act of playing a note, perhaps using pressure that can be read if you play with a controller or a touchpad like interface to produce the sounds, idk, it would make it a bit like trambone champ with lore.
very nice art btw, resembles Mutazione a bit.
btw, just a reminder your itch page has no link to ldjam website, I kinda guessed the url to get in here, found you in itch.
But I managed to get 99% on normal on both levels.
@konstantinreed yeah, we tried to go with a song that would fit "summoning", so it's not very upbeat.
The theme alone is a thumbs up for me.
I thought that it was super difficult at first but i was just dumb and i had no focus on the navigator tab so notes were not registered ^^ once i figured it out it was way smoother, i really like it
I think a nice little touch would be, if the flames (when you hit a perfect score) would be animated like the background fire. Only after reading your comment, that there are perfect and good hits I realised why I could not get the 100%. Maybe a little more feedback between good and perfect would make the game even better.
I really like the design of the frogs. Nice touch that you can see little frogs in the settings. :)
Very good game guys!
Only criticism I would have is sometimes the charting felt like I wasn't playing the actual music. Would have been a little nicer if repeated notes lined up on the same arrows but I know that's a bit challenging when dealing with only 4 lanes.
Overall I had fun and the team did a fantastic job. Congratulations!
Great work.
The musical interactivity here is fun! though it doesn't entirely feel like I'm in control of it? You've come up with a different approach to providing musical interactivity with a limited number of inputs from what my team came up with. I love the creativity here.
And the ending! Or, at least, the ending I got! That poor fish! As a musician, you'd think I would be better at rhythm games!
The normal mode was pretty tough but cool to beat
I accidentally stumbled across the music select screen, which was a really nice touch. The message on that screen disappeared a bit too quickly so I wasn't sure of the controls. (That's a very minor nitpick though) Overall great job!
A beautiful music skill game that brings you a bit closer to the world of frogs. Congratulations on the submission!
I loved the "wrong summon" ending, and the music was great - Overall, really well made entry!
If you want to watch my playthrough again, you can find it again on the vod https://youtu.be/9X9SR_20PuQ
I tried a couple of times, and now my hand hurts haha ;) And it just started raining here! :smile:
Well done!
I am not super good with rythm games so I appreciate that you included an easy option lol, it was fun!
really good entry!
The voiceover was a really good addition to introduce the lore. Its mix could use some more work though, it's very quiet and not that clear.
I'll have to try it out again at some point to see that good ending!
I think you should change the color of the long notes cause the first time I didn't notice they were long notes.
Enjoyed this. As a rhythm game I guess it's nothing really new but the premise/story and the type of music really set it apart and do a lot for the mood.
The setting is very pretty and atmospheric. Nice colours, and the fire and night go well together with the drums and sombre flute. Yet there was also some humour with the false notes and the "wrong creature" I managed to summon on my first try :')
Little details like that add to the polish but so do the various options. I saw you had delay settings as well but after it got all out of sync on web I decided just to try the native build and it worked great.
I'd've liked a third difficulty setting. It felt weird that not every note from the flute was accompanied by a key to press even on the harder one. In a way that actually made it more difficult, since I wanted to press but couldn't.
Overall super nice and fun. Really well done!