Loved this. Nice and simple, but well implemented with some cool enemies. The slimes were cool, and I liked the reward animation, making you pick them up. Nice work getting this done in a short time.
Neat little battle arena. For some expansion, it would be nice to randomize the dungeons and give some more control over the equipment. Rogue-lite-ish. Well done :clap:
Looks great! Game does what it's designed to do. Some nitpicks: The crystal's hitbox was slightly too big, I took a lot of damage going base-to-base with it a little too closely, and the slime trail should dissipate after some time; the screen is really small and gets gunked up rather quickly...
Nice solid experience, I liked being able to choose the difficulty. I found the crystals hard to fight, so I avoided them for a bit. Eventually building up the powerups and courage to face them. Then I got 4 Goos and died over and over. Eventually I overcame that too
Pretty solid and polished entry. The graphics are pretty well done, the sounds too. I missed a bit of a music, though. Now for the gameplay, I think it's solid and I had fun, but I don't particularly like the coin mechanic to win the game. If I could buy improvements for my weapon with the coins and also buy better enemies with it, and completely remove the win condition, maybe make it an infinite game, that would be really nice. But overall a really good jog, congratulations! :)
This is a pretty solid entry. I think that the only standout area that could use improvement would be the hitboxes felt a bit off at the beginning. once I realized where the game expected me to hit some of the enemies it felt a lot better, but I think that those hitboxes could use a bit of work.
Overall good job. This could make for an interesting game if further developed.
A fun little game, with simple but efficient mechanics. I liked seeing my little dude evolve. I would hve like a lock on mechanic to always face the ennemy you want. Also liked that it was pretty short so I could see the entire game without spending too much time. Good job!
I'm a simple guy. I see a pile of dinging loot and I must have it all!
It was a bit difficult to judge how close you need to get to the enemies with the sword to make contact. I found myself getting a bit too close and getting damaged on more than one occasion.
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A spinning attack would be cool to have in this as well!
Very simple, but a nicely polished game!
Overall good job. This could make for an interesting game if further developed.
It was a bit difficult to judge how close you need to get to the enemies with the sword to make contact. I found myself getting a bit too close and getting damaged on more than one occasion.
This would also make a really great side event or debug mode for a larger game.
Nice job!