Birb World Tour: Royale

Birb World Tour: Royale

This game is from ldjam.com, which is currently unavailable.
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overall: 3.98
fun: 4.32
innovation: 3.04
graphics: 3.56
audio: 3.76
humor: 3.54
mood: 3.44
​You, and 99 other birbs, have been summoned (haha geddit) to a huge party on the other side of the planet! Unfortunately, there's only one place left... so you'll have to race against your fellow birbmates to get the special invite!

Features


- 🌐 Race around the world together in this definitely-really-MMO game
- 🔃 Use loop de loops, corkscrews, catapaults & more on a kilometres-long race
- 💰 Purchase upgrades & skins in the Lobby to run even better next time
- 🎧 Six hot pieces of original music to run/relax to - can you find all the Otamatones?
- 🐤 birb

https://youtu.be/jzQlAIlrick

Controls

- ⬅️/➡️ or A/D ​- Steering
- ​⬇️ or S - Slow down
- Space: Jump
- Left Click (hold): Boost​

Credits


_(what I did/didn't make)_

- Code, models, animation & music by me (Sam)
- Extra modelling/animation assistance by Matthew C
- Particle & UI sprites by Kenney dot nl
- Toon water shader by IronWarrior on GitHub
- Wireframe shader by miguel12345 on GitHub
- SplineMesh plugin by methusalah on GitHub
- AmbientCG and Polyhaven for textures & HDRIs (although they've been unrecognizably downscaled haha)

a note


_Thanks for checking out my little game!_

_It's been a long time since I've used Unity, and even longer since I've worked in 3D. I loved playing the 3D Sonic games growing up, and feel like it's not often a game can really capture a sense of speed - hopefully I've gotten close to that feeling here._

_'World Tour' in the title comes from the plan to make a 'tour' of levels, but unfortunately I only had time for one, and thought I should prioritize fun elements over making many terrains... hopefully you can imagine what a series of environments would look like. Anyway hope you enjoy! -sam_
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