
Birb World Tour: Royale
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You, and 99 other birbs, have been summoned (haha geddit) to a huge party on the other side of the planet! Unfortunately, there's only one place left... so you'll have to race against your fellow birbmates to get the special invite!
- 🌐 Race around the world together in this definitely-really-MMO game
- 🔃 Use loop de loops, corkscrews, catapaults & more on a kilometres-long race
- 💰 Purchase upgrades & skins in the Lobby to run even better next time
- 🎧 Six hot pieces of original music to run/relax to - can you find all the Otamatones?
- 🐤 birb
https://youtu.be/jzQlAIlrick
- ⬇️ or S - Slow down
- Space: Jump
- Left Click (hold): Boost
_(what I did/didn't make)_
- Code, models, animation & music by me (Sam)
- Extra modelling/animation assistance by Matthew C
- Particle & UI sprites by Kenney dot nl
- Toon water shader by IronWarrior on GitHub
- Wireframe shader by miguel12345 on GitHub
- SplineMesh plugin by methusalah on GitHub
- AmbientCG and Polyhaven for textures & HDRIs (although they've been unrecognizably downscaled haha)
_Thanks for checking out my little game!_
_It's been a long time since I've used Unity, and even longer since I've worked in 3D. I loved playing the 3D Sonic games growing up, and feel like it's not often a game can really capture a sense of speed - hopefully I've gotten close to that feeling here._
_'World Tour' in the title comes from the plan to make a 'tour' of levels, but unfortunately I only had time for one, and thought I should prioritize fun elements over making many terrains... hopefully you can imagine what a series of environments would look like. Anyway hope you enjoy! -sam_
Features
- 🌐 Race around the world together in this definitely-really-MMO game
- 🔃 Use loop de loops, corkscrews, catapaults & more on a kilometres-long race
- 💰 Purchase upgrades & skins in the Lobby to run even better next time
- 🎧 Six hot pieces of original music to run/relax to - can you find all the Otamatones?
- 🐤 birb
https://youtu.be/jzQlAIlrick
Controls
- ⬅️/➡️ or A/D - Steering- ⬇️ or S - Slow down
- Space: Jump
- Left Click (hold): Boost
Credits
_(what I did/didn't make)_
- Code, models, animation & music by me (Sam)
- Extra modelling/animation assistance by Matthew C
- Particle & UI sprites by Kenney dot nl
- Toon water shader by IronWarrior on GitHub
- Wireframe shader by miguel12345 on GitHub
- SplineMesh plugin by methusalah on GitHub
- AmbientCG and Polyhaven for textures & HDRIs (although they've been unrecognizably downscaled haha)
a note
_Thanks for checking out my little game!_
_It's been a long time since I've used Unity, and even longer since I've worked in 3D. I loved playing the 3D Sonic games growing up, and feel like it's not often a game can really capture a sense of speed - hopefully I've gotten close to that feeling here._
_'World Tour' in the title comes from the plan to make a 'tour' of levels, but unfortunately I only had time for one, and thought I should prioritize fun elements over making many terrains... hopefully you can imagine what a series of environments would look like. Anyway hope you enjoy! -sam_