Butler! Summon the Imps!
Tonight is the lord of the manor's summoning soirée, but the manor has been infested with imps!
As the butler(-in-training), you have to banish the imps by fighting back with your own summoned imps, so that you can combine them and banish them all at once in this imp-matching arcade puzzle game!

Features:
- Spooky puzzle levels full of imps for you to banish!
- A silly cast of hoity-toity demons!
- Elegant music fit for any imp-summoning butler(-in-training)!
Soundtrack: https://h-v-b.bandcamp.com/album/butler-summon-the-imps-ost
4/18: HTML5 and Windows builds updated for minor bugfix (addresses an issue with 2A where extra rows would continuously have colors not included in the already remaining imp colors and the mouse in HTML5 not lining up when you scroll the page
4/17: HTML5 and Windows builds updated for minor bugfix (addresses softlock when skipping post-chapel cutscene)
4/16: HTML5 build updated for minor bugfix (addresses hang when going from level to level select in certain situations)


Comments67
Lovely music of course, doubly so considering it was party composed on LSDJ on the GBA. (Everyone should check out the soundtrack posted in the description if you missed it.)
Really great work for a 72 hour game!
the outlined cute assets have a lot of personality.
very satifying gameplay and interesting depth.
really solid entry, no complaints here. great job as usual!
You guys did an amazing job here. Usually I try to give some productive feedback, but this is hands down the best Version of it I can imagine; smooth gameplay, no bugs (so far, still playing), great art and an amazing soundtrack. I actually dig the soundtrack so much I just followed your guy on bandcamp for future reference. Just so you can imagine how much I mean it: I had to _reset my password_ just so I can follow that account. Absolutely worth the time.
The one thing I would suggest is a change to how fast the aiming reticle moves. (for example, giving it acceleration)
I'm sure I have actual feedback to give, but it currently escapes me, so here's my recorded gameplay session.
I spent hours throwing balls everywhere. I'm sure I've been here for a long time.
Everything is impeccable. Game worthy of being published on Steam.
Congratulations on the excellent work! :D
Without aimming this game is a bit difficult for me, need me some more skills to shoot the ball. But that's ok, learning how to play is some process of enjoy the game itself.
My favorite level is in Level 2 - D, there are many ball looks chaotic but there some tricks you can shoot the ball in the air and vanish some color balls.
But Level 3 - C is a bit too lucky game, you need to vanish the ball beneath the screen asap or you will die in a few turns.
By the way, I really like the music in level 2.
Good job!
I really like the way the pieces click into place, (and indeed the click sound itself), the mechanic is great, the art is sweet and the music is good background.
All round Great Work!
The catch of the summoning was well added
Congrat !
characters are so cute!!!! OMG this is an amazing game! I love it so much!!
Some of the imps you're popping look a little crunchy since they're so small. Maybe redraw them with thicker borders?
There's a good difficulty curve, and the mechanics build off of an established idea in a unique way. I like the exploding imps taking out everything around them, but maybe there could be a more impactful explosion to get that idea across better.
I'd love to see a post-jam version with more content! Good luck!
I absolutely love the artstyle and the presentation, the character designs are awesome!!
the music has not right to go THIS hard
the gameplay is very polished and intuitive, the levels are well designed and offer a great variety of gameplay, the rise in difficulty fells just right, This is one of the most complete feeling games I have played during the jam, you all did a great job on this!