Journey through three levels in cyber space as you try to recover all of the lost data with the help from your summoned companion programs!
Find this in each level!
Base Controls
Keyboard and Gamepad supported!
* WASD / Arrows / D-Pad: Movement * Space / Bottom face button: Jump * Ctrl / E / Right or Top face button: Change companion * Shift / Left face button: Run (you must use your movement controls with this!)
Companion Controls:
Yellow Umbrella Companion
* Jump, then jump again to glide
Red Dash Companion
* Down, then jump to dash * Jumping again when in dash will grant you bonus height! * This is required for some parts of the level! Don't forget!
I like the different abilities your companions give you. The art style was really good, everything fit together. I had a very hard time with the platforming, I could not jump up the vertical section very easily. Sound design was nice as well!
I really liked the player animations, and the controls were pretty smooth for the most part and easy to master - the one thing that was a little frustrating was the slide jump, it would've been nice to have the slide part bound to a different key as it made the timing difficult, but other than that nice job!
Ah, this game is insanely cute! How did you whip up such an adorable thing in no time? It's totally winning me over! I'd pay good money for your GIFs as reaction packs!Besides that, your ideas and design are spot-on, with a really high level of polish. You're doing great!
This is a really cool game! Nice art style, with a lot of personality. I also like the different summons with different abilities, remind me os switching cannons in Metroid (I'm not sure why). I just had trouble with some of the jumps =s The first "staircase" is insanely difficult, at least for me. Anyways, congrats on the submission, great job!
Thanks folks for giving our game a try and for the feedback! I added a short little playthrough video for folks that got stuck, hopefully that helps for anyone that wants to get to the end of the game 😄 - also I hear the feedback on the tall platforms, the game doesn't really teach you about the slide-jump, but even then I agree that it's pretty tricky!
I love the art/character designs in this one! Has a lot of charm and personality to it. Really pleasant colour scheme, too. Vertical jumps felt a bit tricky at times bc of the controls, but the level design is fun, and I like the gimmick of swapping companions.
Love the graphics and the color palette! I found the controls a bit finicky (and my platforming skills are a bit rusty), so thank you very much for including the video walkthrough so I could see what needed to be done and watch the parts after I gave up :)
I thought for a bit the web version didn't work because it says "press any key" and several keys weren't doing anything. Space worked. Might want to mention that (or fix it)?
Don't quite understand why the obstacles are designed in this shape. The art doesn't seem to serve the story. The fact that there are only two summoner companions confuses me play-wise, because the two functions don't conflict, yet I need to switch to use those abilities. And I couldn't get past the first platform jump. This game is too hard for me...
I played through it all and loved it, I'm gladly surprised by the level design, the ways it makes you go in almost every direction yet I didn't felt lost, but for some little nitpicking maybe the character and object sprites would pop out a little more if the have more contrasting colors in their lighting, and the messages in the map would look better in some dialogue box or maybe even said by your companion, anyways good work all around.
I noticed something VERY important: Nowhere in your list of controls did you mention that shift makes you sprint, I just tried it out of habit from a lot of other games and noticed that I was faster. This might be why a lot of people were saying the movement was too hard, because they only attempted the moves you told them they could do with each companion!
I also noticed that the music just kind of stopped for me and then it was just awkwardly silent except for my jumping sounds.
I would definitely recommend updating the list of controls to be sure you include everything! 🙂
I like the concept and interpretation of the idea a lot, and graphics are sweet! It starts off a bit hard though, perhaps the concepts could have been introduced "mario style" with a obstacle you need to use the umbrella to pass but you survive if you fail, then expand upon that etc etc. Otherwise nice and fun!
@rubixnoob13 I uh... may have forgotten to set the music to looping in GoDot before we submitted. It annoys me lol But thank you for the feedback and for playing our game!
OOPS, sorry about missing the note on sprint, I can't believe I didn't put that in there! We've got that added in there now, but really appreciate y'all mentioning it 😓
The game felt pretty difficult with precise platforming seemingly required to get through the levels. The different abilities to dash and glide felt unique to each other and helped showcase the level design. I liked the pastel color palette in the sprites! The jump sound could have been modulated so it would sound slightly different every time you jumped instead of being the same exact sound over and over. Nice entry!
Just a bit too tough even on the first level. Using different companions is an interesting concept but a few tweaks to the abilities and level design (longer platforms on the first chimney section) might make things less frustrating right off the bat. Cool ideas though, nice job!
As a platformer the game is too hard, the jumps are tricky because of the level design. The visual and sound design are nice (the music doesn't loop after a certain time though). The different mechanics with companions are a great idea, if you polished the difficulty of the levels it could be great and satisfying.
Comments38
I had a hard time at the vertical platforming section, but could just be my lack of skill.
Enjoyed the mechanic thoroughly! Please make more!
I thought for a bit the web version didn't work because it says "press any key" and several keys weren't doing anything. Space worked. Might want to mention that (or fix it)?
I noticed something VERY important: Nowhere in your list of controls did you mention that shift makes you sprint, I just tried it out of habit from a lot of other games and noticed that I was faster. This might be why a lot of people were saying the movement was too hard, because they only attempted the moves you told them they could do with each companion!
I also noticed that the music just kind of stopped for me and then it was just awkwardly silent except for my jumping sounds.
I would definitely recommend updating the list of controls to be sure you include everything! 🙂
And now I'm reading that there's a sprint button you didn't mention anywhere in the instructions? Now that's just foul play.
Good job!