Ludum Dare #55compo
Come By
Collins English dictionary defines summoning thusly:
Summon (verb): To order somone to come.
What I'm saying is you're lucky this game is about sheepdog trials.
I am aware of the runtime error, the version on my website/itch has this patched but for the purity of the competition the version here is the original.
Summon (verb): To order somone to come.
What I'm saying is you're lucky this game is about sheepdog trials.
I am aware of the runtime error, the version on my website/itch has this patched but for the purity of the competition the version here is the original.



Comments40
Fun game!
I am getting the same runtime error in most attempts though, and found the whistling mechanic kind of hard to understand. Maybe a few more tutorials or an indicator of what exactly was happening after certain whistling combos would have made it easier, but perhaps it's just something you didn't want so hey.
Overall awesome game!
Btw I have found a bug, which hard crashes the game. Here is the screenshot if it helps.
Such a cute use of theme, and really evokes the feel of herding.
Really nice just having a play around with the mechanics even if I wasn't really able to herd any sheep particularly effectively. Incredible how much you communicate with so few pixels!
Kinda started to get a hang of controlling the dog but the last level is stupid annoying still and constant crashing doesn't help either. And for the earlier level(s), it's just easier to ignore to do completely.
The dog controls are a bit too much to handle. It was really confusing at first too, distinguishing the dog from the sheep wasn't easy. It was only after the tutorial was complete that I actually realized that one of them was a dog and that's the thing I was controlling with z/x. I think a simpler control scheme would have worked a bit better. Maybe something like z to toggle between alert/sneak and x+arrows to forward/back/circle left/circle right. I guess that'd be a lot easier to remember. And at least having the button legend be available on other levels too would have been nice.
And of course there is the thing about the amount of content. There is quite little and the difficulty spikes hard as it pretty much just throws everything at you at once. More gradual increase would have been approachable as it could introduce different mechanics one by one and let players learn them more easily.
And I loved that you end the level by patting the dog 💁♂️🐶
Good job! 👍 Shame about the crashing...
edit: Had to go back for a one more try. Beat it at least though let quite a lot of sheep get away...
edit 2: Okay, a bit better now. 😅
Controlling the dog felt pretty natural after a bit of play. First time got all 30 sheep in on Hard mode by sneaking around the sheep and blasting them from specific positions, but trying to do that with speed was a lot more difficult. Got a best score 2:35 (all 30 sheep):
I may have found a small bug, if the dog leaves the screen while rotating, its distance to you increase a lot while offscreen. Good job!
I noticed a bug (I’m not entirely sure if it’s a bug) - the sheep in the second location are able to jump over the fence and run away. This happened to me when the dog ran far to the northwest. Some sheep at some point suddenly ran to the southeast and jumped over the fence in the corner.
There's a lot of stuff to unpack here, congratulations on managing to complete so many things in the compo time! Having a separate practice level was really good, tough it almost felt like a trap :). At first I had some trouble with getting used to the controls, so I used my character to direct the sheep... Which was brutally taken away from me in the hard level :P. The controls are pretty difficult to get used to, and really difficult to master. Some more feedback on the actions would definitely be a nice thing, like maybe showing small icons for current action? Few times I got my dog out of the level bounds and couldn't really remember which combo was to call him to come vs to go away, so some form of marker would be useful.
Also, the timing needed for the double commands feels maybe a little bit too short, and quite often I found myself apparently taking too long to press the other button, so instead of moving the dog just changed its stance. This might be a skill issue, though, as I think with more practice I'd be using the controls much quicker, but I think it could use some tweaking to make the practice a bit smoother.
The audiovisual side is great. As with all great PICO-8 games the graphics are simple, but clean and easily distinguishable. The sounds on actions match pretty well, though I must say I wasn't entirely certain about the "pet the dog" sound. When I first heard it, I thought you might have added both petting the dog and accidentally stepping on it, which made me feel terrible for a moment. The title music is fun, kinda wish it played during the levels, too.
Overall, it's a well made compo entry! I've had a lot of fun playing it. :D