
Cultists Feast
This game is from ldjam.com, which is currently unavailable.
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Invoking demons can bring power, or so some obscure grimoires describe. In reality, most of these books are incomplete, and often lack the most important part of the ritual: protection from the demon summoned. And while it's true that a demon can't go very far outside the circle of invocation, without the protection ritual, cultists are better off running far away before the demon devours them.
When all cultists have been devoured, the grimoire they used is teleported at random to one of the occult libraries in the human world, to lure a new group of cultists. However, if any of them escape this fateful fate, they will testify to the Federation of Cultists, who will search for the incriminating grimoire and seal it so that it can never be used again.
Fortunately for you, in this game you are the summoned demon, and your aim is to devour as many unwary Cultists as possible, until the grimoire you have forged has been sealed. Because as well as revelling in these impure souls, you'll also get a score in the great demon game: Demon King.
So, send in a forged grimoire, and try to get the maximum DKS (Demon King Score) before it's sealed!
When the ritual is complete, you've been summoned on the physical plan, then hit (and eat) each cultist before they run out of your reach (yellow circle) to get DKS points - the farest they are yet from this limit, the more points they give
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I almost gave up this one, due to some minor personal issues I only started to code monday afternoon. But giving I've hardly work much more than 12h on it, the result is satisfying enough - at least I have something playable, even if it's lacking some variety, some balance, some effects, and obviously some sound (certain type of music could have fit well with it :grin:)