I really enjoyed discovering the objective within the game as part of the game itself. It works well as a grayscale game, especially for the tone that I was picking up on. Great work!
A nice concept that could be easily expanded into a full game! The greyscale graphics also enhance the light vs dark feel, so I think it worked out well.
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๐ค LDJam user 37538216 Apr 2024, 06:32
@realwangziyang There is an infinte mode. Just play again after landing on the main menu screen.
Short and sweet, the artistic direction works really well
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๐ค LDJam user 37538217 Apr 2024, 10:58
@hieu Yeah, I had the problem with some of my testers too. Not sure how to fix it, apart from using a different browser and add/or add a malware exception. Sorry.
@hieu Yeah, I had the problem with some of my testers too. Not sure how to fix it, apart from using a different browser and add/or add a malware exception. Sorry.
I was actually thinking about that, initially at least. I feared trapping the player too easily (but I think with spending some time thinking about this would actually be the more engaging approach).
@obanigarage Thanks :) I was actually thinking about that, initially at least. I feared trapping the player too easily (but I think with spending some time thinking about this would actually be the more engaging approach).
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๐ค LDJam user 37538217 Apr 2024, 11:02
@whumpuswu Wow, thanks. I am not an artist at all, so I am always getting excited when people mention art direction!
Short and sweet! I love the loop of dodging attacks while repositioning the lights, and it felt super intuitive. Only thing that took me a second to realise was how the light damaged/shrunk the enemies, maybe a bit more feedback on that would make it clearer. Also the simple monochrome visuals totally work, especially with the theme of light versus dark. Great job!
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๐ค LDJam user 37538217 Apr 2024, 13:22
@jamieok Thanks for the detailed feedback. It is especially helpful because I consider this to b e a prototype for a future game.
wow! very nice concept. and great thanks for the endless mode - i realy enjoyed playing it
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๐ค LDJam user 37538217 Apr 2024, 15:46
@zablas It is not that difficult, as I am using my own engine, that tends to produce much smaller binaries than the big engines (which is also the reason people get malware warning all over the place I guess).
@zablas It is not that difficult, as I am using my own engine, that tends to produce much smaller binaries than the big engines (which is also the reason people get malware warning all over the place I guess).
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๐ค LDJam user 37538217 Apr 2024, 15:47
@hsg-gringo@zablas Glad that you enjoyed it, and thanks for the feedback!
it's a small game but i did have more fun with it than most others. The way it works is satisfying. Felt kinda sad for the little "plates" (i thought they where holes haha)
I tried playing on linux, but "libsteam_api.so: cannot open shared object file: No such file or directory". I tried copying that from a random steam game but no luck (different errors, so it probably needs more than that) :(
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๐ค LDJam user 37538227 Apr 2024, 07:18
@frank-gevaerts This message should not affect your game. The engine merely checks if steam is available, and, if not, will continue to run. Did the game not start in your case?
@frank-gevaerts This message should not affect your game. The engine merely checks if steam is available, and, if not, will continue to run. Did the game not start in your case?
@diadem-games sorry about being incomplete, I should have quoted the full output and not been the typical user who just reports the first message... It segfaults, according to gdb somewhere in the radeon vulkan driver.
libsteam_api.so: cannot open shared object file: No such file or directory WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph ' (13) has no glyph Codepoint ' WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph Set log level to lvlWarn Starting without Steam Segmentation fault
(sending the message again. Formatting being messed up doesn't help, and editing my message doesn't seem to work...)
``` libsteam_api.so: cannot open shared object file: No such file or directory WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph ' (13) has no glyph Codepoint ' WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph Set log level to lvlWarn Starting without Steam Segmentation fault ```
I really like the concept, however it's a bit short, you should definitely add an infinite game mode where the map expend during the the game or something like this !
Comments49
Making it impossible to pickup torchlights you placed would maybe make the game more interesting since it would really add a depth of strategy to it.
I was actually thinking about that, initially at least. I feared trapping the player too easily (but I think with spending some time thinking about this would actually be the more engaging approach).
I was actually thinking about that, initially at least. I feared trapping the player too easily (but I think with spending some time thinking about this would actually be the more engaging approach).
I liked the atmosphere and the graphic style.
Nicely done, congrats ๐
looks fun tho hehe
libsteam_api.so: cannot open shared object file: No such file or directory
WARN Loading font : Codepoint ' ' (9) has no glyph
WARN Loading font : Codepoint '
' (10) has no glyph
WARN Loading font : Codepoint '
' (11) has no glyph
WARN Loading font : Codepoint '
' (12) has no glyph
' (13) has no glyph Codepoint '
WARN Loading font : Codepoint ' ' (9) has no glyph
WARN Loading font : Codepoint '
' (10) has no glyph
WARN Loading font : Codepoint '
' (11) has no glyph
WARN Loading font : Codepoint '
' (12) has no glyph
Set log level to lvlWarn
Starting without Steam
Segmentation fault
```
libsteam_api.so: cannot open shared object file: No such file or directory
WARN Loading font : Codepoint ' ' (9) has no glyph
WARN Loading font : Codepoint '
' (10) has no glyph
WARN Loading font : Codepoint '
' (11) has no glyph
WARN Loading font : Codepoint '
' (12) has no glyph
' (13) has no glyph Codepoint '
WARN Loading font : Codepoint ' ' (9) has no glyph
WARN Loading font : Codepoint '
' (10) has no glyph
WARN Loading font : Codepoint '
' (11) has no glyph
WARN Loading font : Codepoint '
' (12) has no glyph
Set log level to lvlWarn
Starting without Steam
Segmentation fault
```